Compare commits
34 Commits
086e5f5126
...
dev
| Author | SHA1 | Date | |
|---|---|---|---|
| f75a438422 | |||
| 7a2131fc93 | |||
| a5c21ea30d | |||
| ce43c56ea6 | |||
| 74c980adb0 | |||
| fec99fc737 | |||
| da1292d9e5 | |||
| e9f1f49416 | |||
| fda88a906b | |||
| 5fd5eb892b | |||
| 6abcaeb0d1 | |||
| a422e5cfa2 | |||
| c25ed1949d | |||
| 2899932f7f | |||
| 0ab0f4af47 | |||
| d6f8036175 | |||
| f01bd49fb1 | |||
| 874de65dba | |||
| f9f311c82b | |||
| ec8a9c9f4f | |||
| 6c33eada03 | |||
| badb3c4ec8 | |||
| 0244f463c4 | |||
| 1f22a661cd | |||
| 80d64f5114 | |||
| 3c593edeca | |||
| 263f0201ca | |||
| 65e15ecfa4 | |||
| 7d777c9578 | |||
| 874a8a1115 | |||
| e4d84686c4 | |||
| 914de55f85 | |||
| 6dba251457 | |||
| dd1befc2a0 |
4
.ccls
4
.ccls
@@ -1,6 +1,6 @@
|
||||
clang++
|
||||
-Iinclude
|
||||
-I.
|
||||
-Isrc/include
|
||||
-Isrc
|
||||
-Ivendor/imgui
|
||||
-Ivendor/notcurses/include
|
||||
-Ivendor/GameNetworkingSockets/include
|
||||
|
||||
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,2 +1,4 @@
|
||||
vendor/
|
||||
.ccls-cache/
|
||||
imgui.ini
|
||||
result*
|
||||
|
||||
118
ExampleApps.nix
118
ExampleApps.nix
@@ -1,118 +0,0 @@
|
||||
{ inputs, pkgs, ... }: {
|
||||
|
||||
MinimalApp = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Archimedes";
|
||||
|
||||
src = ./.;
|
||||
|
||||
outputs = [ "out" "dev" ];
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
src/example_apps/MinimalApp/MinimalApp.cpp \
|
||||
-I include \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
|
||||
mkdir -p $dev/include/modules
|
||||
cp -r include/* $dev/include
|
||||
cp -r modules $dev/include/modules
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
ImguiEmbed = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Archimedes";
|
||||
|
||||
src = ./.;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
src/example_apps/ImguiEmbed/*.cpp \
|
||||
modules/MainGUI/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
TerminalEmbed = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Archimedes";
|
||||
|
||||
src = ./.;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
src/example_apps/TerminalEmbed/*.cpp \
|
||||
modules/Archimedes-Modules/Terminal/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-I include -I $imgui -I . \
|
||||
-lGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
@@ -1,583 +0,0 @@
|
||||
{ inputs, pkgs, ... }: {
|
||||
|
||||
TestMenu = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "TestMenu";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/TestMenu/*.cpp \
|
||||
-fpic -shared \
|
||||
-Wall \
|
||||
-DTESTMENU_DYNAMIC \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
TestNotCurses = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "TestNotCurses";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
notcurses
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/TestNotCurses/*.cpp \
|
||||
-fpic -shared \
|
||||
-I include \
|
||||
-Wall \
|
||||
-lnotcurses \
|
||||
-DTESTNOTCURSES_DYNAMIC \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
Print = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Print";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Print/*.cpp \
|
||||
-fpic -shared \
|
||||
-I include \
|
||||
-Wall \
|
||||
-DPRINT_DYNAMIC \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
DependsOnPrint = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "DependsOnPrint";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/DependsOnPrint/*.cpp \
|
||||
-fpic -shared \
|
||||
-I include \
|
||||
-Wall \
|
||||
-DDEPENDSONPRINT_DYNAMIC \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
DependsOnPrintStatic = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "DependsOnPrintStatic";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/DependsOnPrintStatic/*.cpp \
|
||||
modules/Archimedes-Modules/Print/*.cpp \
|
||||
-fpic -shared \
|
||||
-I include -I . \
|
||||
-DDEPENDSONPRINTSTATIC_DYNAMIC \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
TestTrianglesdl = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "TestTriangle";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
sdl3
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/TestTriangle/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=2 \
|
||||
-DTESTTRIANGLE_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I . \
|
||||
-lEGL -lSDL3 -lGLEW \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
TestTriangle = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "TestTriangle";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/TestTriangle/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-DTESTTRIANGLE_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
TestImgui = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "TestImgui";
|
||||
|
||||
src = ./.;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/TestImgui/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-DTESTIMGUI_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
Calculator = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Calculator";
|
||||
|
||||
src = ./.;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Calculator/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-DCALCULATOR_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
TestClay = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "TestClay";
|
||||
|
||||
src = ./.;
|
||||
|
||||
clay = inputs.clay;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/TestClay/*.cpp \
|
||||
-fpic -shared \
|
||||
-I include \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-DTESTCLAY_DYNAMIC \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
ChatServer = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ChatServer";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Chat/ChatServer/*.cpp \
|
||||
modules/ServerModule/*.cpp \
|
||||
-fpic -shared \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-I include -I . \
|
||||
-lGameNetworkingSockets \
|
||||
-DCHATSERVER_DYNAMIC \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
ChatServerVoice = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ChatServerVoice";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/ChatVoice/ChatServerVoice/*.cpp \
|
||||
modules/ServerModule/*.cpp \
|
||||
-fpic -shared \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-I include -I . \
|
||||
-lGameNetworkingSockets \
|
||||
-DCHATSERVERVOICE_DYNAMIC \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
ChatClient = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ChatClient";
|
||||
|
||||
src = ./.;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Chat/ChatClient/*.cpp \
|
||||
modules/ClientModule/*.cpp \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-lGameNetworkingSockets \
|
||||
-DCHATCLIENT_DYNAMIC \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
ChatClientVoice = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ChatClientVoice";
|
||||
|
||||
src = ./.;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
sdl3
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/ChatVoice/ChatClientVoice/*.cpp \
|
||||
modules/ClientModule/*.cpp \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-lGameNetworkingSockets \
|
||||
-DCHATCLIENTVOICE_DYNAMIC \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_sdl3.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=2 \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lSDL3 -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
Terminal = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Terminal";
|
||||
|
||||
src = ./.;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Terminal/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-DTERMINAL_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
Ollama = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Ollama";
|
||||
|
||||
src = ./.;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
|
||||
curl
|
||||
nlohmann_json
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Ollama/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-DOLLAMA_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
$(curl-config --cflags) \
|
||||
$(curl-config --libs) \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
17
dev/overlays.nix
Normal file
17
dev/overlays.nix
Normal file
@@ -0,0 +1,17 @@
|
||||
{ self, inputs, ... }: {
|
||||
|
||||
flake.overlays.glfw-old = (final: prev: let
|
||||
pkgs-old = import inputs.nixpkgs-old { system = prev.stdenv.hostPlatform.system; };
|
||||
in { glfw = pkgs-old.glfw; });
|
||||
|
||||
perSystem = { lib, system, pkgs, ... }: {
|
||||
_module.args.pkgs = import inputs.nixpkgs {
|
||||
inherit system;
|
||||
overlays = [
|
||||
self.overlays.glfw-old
|
||||
];
|
||||
|
||||
config = {};
|
||||
};
|
||||
};
|
||||
}
|
||||
110
dev/shells.nix
Normal file
110
dev/shells.nix
Normal file
@@ -0,0 +1,110 @@
|
||||
{ ... }: {
|
||||
|
||||
perSystem = { config, system, pkgs, self', inputs', ... }: {
|
||||
|
||||
devShells = {
|
||||
bash = pkgs.mkShellNoCC {
|
||||
|
||||
packages = with pkgs; [
|
||||
clang
|
||||
|
||||
glfw
|
||||
glew
|
||||
|
||||
sdl3
|
||||
|
||||
curl
|
||||
glm
|
||||
nlohmann_json
|
||||
stb
|
||||
|
||||
gamenetworkingsockets
|
||||
|
||||
];
|
||||
|
||||
shellHook = ''
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
nvim-bash = pkgs.mkShellNoCC {
|
||||
|
||||
packages = with pkgs; [
|
||||
clang
|
||||
|
||||
glfw
|
||||
glew
|
||||
|
||||
sdl3
|
||||
|
||||
curl
|
||||
glm
|
||||
nlohmann_json
|
||||
stb
|
||||
|
||||
gamenetworkingsockets
|
||||
|
||||
];
|
||||
|
||||
shellHook = ''
|
||||
exec nvim
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
zsh = pkgs.mkShellNoCC {
|
||||
|
||||
packages = with pkgs; [
|
||||
clang
|
||||
|
||||
glfw
|
||||
glew
|
||||
|
||||
sdl3
|
||||
|
||||
curl
|
||||
glm
|
||||
nlohmann_json
|
||||
stb
|
||||
|
||||
gamenetworkingsockets
|
||||
|
||||
];
|
||||
|
||||
shellHook = ''
|
||||
export SHELL=$(realpath `which zsh`)
|
||||
exec zsh
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
nvim-zsh = pkgs.mkShellNoCC {
|
||||
|
||||
packages = with pkgs; [
|
||||
clang
|
||||
|
||||
glfw
|
||||
glew
|
||||
|
||||
sdl3
|
||||
|
||||
curl
|
||||
glm
|
||||
nlohmann_json
|
||||
stb
|
||||
|
||||
gamenetworkingsockets
|
||||
|
||||
];
|
||||
|
||||
shellHook = ''
|
||||
export SHELL=$(realpath `which zsh`)
|
||||
exec nvim
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
default = self'.devShells.bash;
|
||||
};
|
||||
};
|
||||
}
|
||||
6
dev/systems.nix
Normal file
6
dev/systems.nix
Normal file
@@ -0,0 +1,6 @@
|
||||
{ ... }: {
|
||||
|
||||
systems = [
|
||||
"x86_64-linux"
|
||||
];
|
||||
}
|
||||
62
flake.lock
generated
62
flake.lock
generated
@@ -16,14 +16,32 @@
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"flake-parts": {
|
||||
"inputs": {
|
||||
"nixpkgs-lib": "nixpkgs-lib"
|
||||
},
|
||||
"locked": {
|
||||
"lastModified": 1769996383,
|
||||
"narHash": "sha256-AnYjnFWgS49RlqX7LrC4uA+sCCDBj0Ry/WOJ5XWAsa0=",
|
||||
"owner": "hercules-ci",
|
||||
"repo": "flake-parts",
|
||||
"rev": "57928607ea566b5db3ad13af0e57e921e6b12381",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "hercules-ci",
|
||||
"repo": "flake-parts",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"imgui": {
|
||||
"flake": false,
|
||||
"locked": {
|
||||
"lastModified": 1769795052,
|
||||
"narHash": "sha256-JRA4E/aFcEEoB9FYHcLcEs4tgcX41ix2VjMV61PVQeA=",
|
||||
"lastModified": 1770923283,
|
||||
"narHash": "sha256-EOhlmnhoJRNjU7o7aCXnRrOw7JM0nq0VWDVnUJ6A6Xo=",
|
||||
"owner": "ocornut",
|
||||
"repo": "imgui",
|
||||
"rev": "913a3c60561bb07e8fd410ec7d4a8f6f485defd6",
|
||||
"rev": "3fb22b836ba968c62d280d9de079ec5ed7fcd1b5",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
@@ -33,13 +51,28 @@
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"import-tree": {
|
||||
"locked": {
|
||||
"lastModified": 1771045967,
|
||||
"narHash": "sha256-oYO4poyw0Sb/db2PigqugMlDwsvwLg6CSpFrMUWxA3Q=",
|
||||
"owner": "vic",
|
||||
"repo": "import-tree",
|
||||
"rev": "c968d3b54d12cf5d9c13f16f7c545a06c9d1fde6",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "vic",
|
||||
"repo": "import-tree",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"nixpkgs": {
|
||||
"locked": {
|
||||
"lastModified": 1770136044,
|
||||
"narHash": "sha256-tlFqNG/uzz2++aAmn4v8J0vAkV3z7XngeIIB3rM3650=",
|
||||
"lastModified": 1770770419,
|
||||
"narHash": "sha256-iKZMkr6Cm9JzWlRYW/VPoL0A9jVKtZYiU4zSrVeetIs=",
|
||||
"owner": "nixos",
|
||||
"repo": "nixpkgs",
|
||||
"rev": "e576e3c9cf9bad747afcddd9e34f51d18c855b4e",
|
||||
"rev": "6c5e707c6b5339359a9a9e215c5e66d6d802fd7a",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
@@ -49,6 +82,21 @@
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"nixpkgs-lib": {
|
||||
"locked": {
|
||||
"lastModified": 1769909678,
|
||||
"narHash": "sha256-cBEymOf4/o3FD5AZnzC3J9hLbiZ+QDT/KDuyHXVJOpM=",
|
||||
"owner": "nix-community",
|
||||
"repo": "nixpkgs.lib",
|
||||
"rev": "72716169fe93074c333e8d0173151350670b824c",
|
||||
"type": "github"
|
||||
},
|
||||
"original": {
|
||||
"owner": "nix-community",
|
||||
"repo": "nixpkgs.lib",
|
||||
"type": "github"
|
||||
}
|
||||
},
|
||||
"nixpkgs-old": {
|
||||
"locked": {
|
||||
"lastModified": 1720535198,
|
||||
@@ -68,7 +116,9 @@
|
||||
"root": {
|
||||
"inputs": {
|
||||
"clay": "clay",
|
||||
"flake-parts": "flake-parts",
|
||||
"imgui": "imgui",
|
||||
"import-tree": "import-tree",
|
||||
"nixpkgs": "nixpkgs",
|
||||
"nixpkgs-old": "nixpkgs-old"
|
||||
}
|
||||
|
||||
289
flake.nix
289
flake.nix
@@ -12,286 +12,17 @@
|
||||
url = "github:nicbarker/clay";
|
||||
flake = false;
|
||||
};
|
||||
|
||||
flake-parts.url = "github:hercules-ci/flake-parts";
|
||||
|
||||
import-tree.url = "github:vic/import-tree";
|
||||
};
|
||||
|
||||
outputs = { self, nixpkgs, imgui, clay, ... }@inputs: let
|
||||
system = "x86_64-linux";
|
||||
pkgs-old = import inputs.nixpkgs-old { inherit system; };
|
||||
viewport-overlay = final: prev: { glfw = pkgs-old.glfw; };
|
||||
pkgs = import nixpkgs { inherit system; overlays = [ viewport-overlay ]; };
|
||||
in {
|
||||
outputs = { self, flake-parts, import-tree, ... } @ inputs:
|
||||
flake-parts.lib.mkFlake {
|
||||
inputs = inputs // {
|
||||
src = ./src;
|
||||
};
|
||||
} (import-tree [ ./src ./dev ]);
|
||||
|
||||
Archimedes = {
|
||||
examples = import ./ExampleApps.nix { inherit inputs pkgs; };
|
||||
};
|
||||
|
||||
Modules = {
|
||||
examples = import ./ExampleModules.nix { inherit inputs pkgs; };
|
||||
|
||||
ServerModule = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ServerModule";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/ServerModule/*.cpp \
|
||||
-fpic -shared \
|
||||
-I include \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-lGameNetworkingSockets \
|
||||
-DSERVERMODULE_DYNAMIC \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
ClientModule = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ClientModule";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/ClientModule/*.cpp \
|
||||
-fpic -shared \
|
||||
-I include \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-lGameNetworkingSockets \
|
||||
-DCLIENTMODULE_DYNAMIC \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
WindowModule = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "WindowModule";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/WindowModule/*.cpp \
|
||||
-fpic -shared \
|
||||
-I include \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-DWINDOWMODULE_DYNAMIC \
|
||||
-lGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
ImguiModule = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ImguiModule";
|
||||
|
||||
src = ./.;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/ImguiModule/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-DIMGUIMODULE_DYNAMIC \
|
||||
-DCUSTOMFONT=${pkgs.fira-code}/share/fonts/truetype/FiraCode-VF.ttf \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
MainGUIsdl = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "MainGUI";
|
||||
|
||||
src = ./.;
|
||||
|
||||
inherit imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
sdl3
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/MainGUI/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_sdl3.cpp \
|
||||
$imgui/backends/imgui_impl_sdlrenderer3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=2 \
|
||||
-DWINDOW=2 \
|
||||
-DMAINGUI_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lSDL3 \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
|
||||
MainGUI = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "MainGUI";
|
||||
|
||||
src = ./.;
|
||||
|
||||
inherit imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/MainGUI/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-DMAINGUI_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
packages.${system}.default = self.Archimedes.examples.MinimalApp;
|
||||
|
||||
apps.${system}.default = {
|
||||
type = "app";
|
||||
program = "${self.Archimedes.examples.MinimalApp}/bin/Archimedes";
|
||||
};
|
||||
|
||||
devShells.${system} = {
|
||||
default = pkgs.mkShellNoCC {
|
||||
|
||||
packages = with pkgs; [
|
||||
clang
|
||||
|
||||
glfw
|
||||
glew
|
||||
|
||||
sdl3
|
||||
|
||||
curl
|
||||
glm
|
||||
nlohmann_json
|
||||
stb
|
||||
|
||||
gamenetworkingsockets
|
||||
|
||||
];
|
||||
|
||||
shellHook = ''
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
#ifndef OBJECT_H
|
||||
#define OBJECT_H
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
#include "extratools.h"
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
class Object {
|
||||
|
||||
public:
|
||||
Object() {};
|
||||
~Object() {};
|
||||
|
||||
private:
|
||||
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,113 +0,0 @@
|
||||
#ifndef RENDERER_H
|
||||
#define RENDERER_H
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
#include "extratools.h"
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
|
||||
class VertexArray {
|
||||
|
||||
public:
|
||||
VertexArray(const void* data, size_t size) : data(data), size(size) {
|
||||
}
|
||||
|
||||
~VertexArray() {}
|
||||
|
||||
const void* getData() const { return data; }
|
||||
size_t getSize() const { return size; }
|
||||
unsigned int getId() const { return id; }
|
||||
|
||||
private:
|
||||
const void* data;
|
||||
size_t size;
|
||||
unsigned int id;
|
||||
};
|
||||
|
||||
class IndexArray {
|
||||
|
||||
public:
|
||||
IndexArray(const unsigned int* indices, size_t count) : indices(indices), count(count) {
|
||||
}
|
||||
|
||||
~IndexArray() {}
|
||||
|
||||
const void* getIndicies() const { return indices; }
|
||||
size_t getCount() const { return count; }
|
||||
|
||||
private:
|
||||
const unsigned int* indices;
|
||||
size_t count;
|
||||
unsigned int id;
|
||||
};
|
||||
|
||||
class Shader {
|
||||
|
||||
public:
|
||||
enum class LoadType {
|
||||
FromSource,
|
||||
FromFileSource,
|
||||
FromFileBin
|
||||
};
|
||||
|
||||
Shader(const std::string& source, LoadType loadType) {
|
||||
switch(loadType) {
|
||||
case LoadType::FromSource:
|
||||
break;
|
||||
case LoadType::FromFileSource:
|
||||
break;
|
||||
case LoadType::FromFileBin:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
~Shader() {}
|
||||
|
||||
unsigned int getId() const { return id; }
|
||||
|
||||
private:
|
||||
unsigned int id;
|
||||
};
|
||||
|
||||
class RenderTarget {
|
||||
|
||||
public:
|
||||
RenderTarget(const void* data, size_t size, size_t count, const std::string& shader)
|
||||
: data(data), size(size), count(count), shader(shader) {}
|
||||
|
||||
~RenderTarget() {}
|
||||
|
||||
private:
|
||||
const void* data;
|
||||
size_t size;
|
||||
size_t count;
|
||||
const std::string& shader;
|
||||
};
|
||||
|
||||
class Renderer {
|
||||
|
||||
public:
|
||||
int w, h;
|
||||
|
||||
glm::vec4 clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
||||
|
||||
Renderer() : w(0), h(0) {}
|
||||
|
||||
virtual ~Renderer() {}
|
||||
|
||||
virtual bool init() = 0;
|
||||
|
||||
virtual void render() = 0;
|
||||
|
||||
virtual void draw(const VertexArray&, const IndexArray&, const Shader&) = 0;
|
||||
|
||||
virtual Renderer* getRendererImpl() = 0;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,57 +0,0 @@
|
||||
|
||||
#define RENDERER_OPENGL
|
||||
#ifdef RENDERER_OPENGL
|
||||
#undef RENDERER_OPENGL
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
#include "utils/Renderer/Renderer.h"
|
||||
|
||||
#define GLEW_STATIC
|
||||
#include <GL/glew.h>
|
||||
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
class VertexArrayOpenGL : public VertexArray {};
|
||||
|
||||
class IndexArrayOpenGL : public IndexArray {};
|
||||
|
||||
class ShaderOpenGL : public Shader {};
|
||||
|
||||
class RendererOpenGL : public Renderer {
|
||||
|
||||
public:
|
||||
typedef void renderCmd();
|
||||
|
||||
RendererOpenGL() {};
|
||||
~RendererOpenGL() {};
|
||||
|
||||
bool init() override {
|
||||
return glewInit() == GLEW_OK;
|
||||
};
|
||||
|
||||
void render() override {
|
||||
|
||||
glViewport(0, 0, w, h);
|
||||
glClearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
}
|
||||
|
||||
void draw(const VertexArray& va, const IndexArray& ia, const Shader& shader) override {
|
||||
|
||||
glUseProgram(shader.id);
|
||||
|
||||
glBindVertexArray(va.id);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, va.count, GL_UNSIGNED_INT, 0);
|
||||
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
RendererOpenGL* getRendererImpl() override { return this; }
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,21 +0,0 @@
|
||||
#ifndef RENDERER_CONCEPTS
|
||||
#define RENDERER_CONCEPTS
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
class RendererOpenGL;
|
||||
|
||||
class RendererSDL3;
|
||||
|
||||
template <class RendererImpl>
|
||||
concept allowed_renderers = requires (RendererImpl r) {
|
||||
#ifndef CUSTOM_RENDERER
|
||||
requires std::same_as<RendererImpl, RendererOpenGL>
|
||||
|| std::same_as<RendererImpl, RendererSDL3>;
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,25 +0,0 @@
|
||||
#ifndef WINDOW_CONCEPTS
|
||||
#define WINDOW_CONCEPTS
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
#include "utils/Renderer/concepts.h"
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
template <class R>
|
||||
class WindowGLFW;
|
||||
|
||||
template <class R>
|
||||
class WindowSDL3;
|
||||
|
||||
template <class WindowImpl, class R>
|
||||
concept allowed_windows = requires (WindowImpl a, R b) {
|
||||
#ifndef CUSTOM_WINDOW
|
||||
requires std::same_as<WindowImpl, WindowGLFW<R>>
|
||||
|| std::same_as<WindowImpl, WindowSDL3<R>>;
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -1,139 +0,0 @@
|
||||
// This only works with opengl!!!!
|
||||
|
||||
|
||||
#include "TestTriangle.h"
|
||||
|
||||
|
||||
|
||||
TestTriangle::TestTriangle(Archimedes::App* a, void* h) : Archimedes::Module(a, h) {
|
||||
|
||||
name = "TestTriangle";
|
||||
|
||||
WindowModule* wm = new WindowModule(a, h);
|
||||
deps[*wm] = wm;
|
||||
}
|
||||
|
||||
TestTriangle::~TestTriangle() {
|
||||
|
||||
if(app) {
|
||||
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
|
||||
|
||||
wm->getRenderer()->getCmdList().erase(rcmd_it);
|
||||
/*
|
||||
#if WINDOW == 2
|
||||
wm->removeEventFn(ecmd_it);
|
||||
#endif
|
||||
*/
|
||||
wm->releaseWindow(window);
|
||||
}
|
||||
}
|
||||
|
||||
void TestTriangle::onLoad() {
|
||||
// get window
|
||||
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
|
||||
|
||||
if(!wm) {
|
||||
std::cout << "No WindowModule for ImguiModule!\n";
|
||||
std::abort();
|
||||
}
|
||||
|
||||
window = wm->aquireWindow();
|
||||
|
||||
|
||||
wm->getRenderer()->getCmdList().push_back([this](){
|
||||
// draw our first triangle
|
||||
glUseProgram(shaderProgram);
|
||||
glBindVertexArray(VAO); // seeing as we only have a single VAO there's no need to bind it every time, but we'll do so to keep things a bit more organized
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glBindVertexArray(0); // no need to unbind it every time
|
||||
});
|
||||
|
||||
rcmd_it = --wm->getRenderer()->getCmdList().end()++;
|
||||
|
||||
|
||||
//////////////////////glew
|
||||
|
||||
/*
|
||||
if(glewInit() != GLEW_OK) {
|
||||
std::cout << "glew is not ok!" << std::endl;
|
||||
std::abort();
|
||||
}
|
||||
*/
|
||||
///////////////////////////////NUCLEAR
|
||||
|
||||
|
||||
// build and compile our shader program
|
||||
// ------------------------------------
|
||||
// vertex shader
|
||||
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertexShader, 1, &vertexShaderSource, NULL);
|
||||
glCompileShader(vertexShader);
|
||||
// check for shader compile errors
|
||||
int success;
|
||||
char infoLog[512];
|
||||
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
|
||||
if (!success)
|
||||
{
|
||||
glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
|
||||
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
|
||||
}
|
||||
// fragment shader
|
||||
unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
|
||||
glCompileShader(fragmentShader);
|
||||
// check for shader compile errors
|
||||
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
|
||||
if (!success)
|
||||
{
|
||||
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
|
||||
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
|
||||
}
|
||||
// link shaders
|
||||
shaderProgram = glCreateProgram();
|
||||
glAttachShader(shaderProgram, vertexShader);
|
||||
glAttachShader(shaderProgram, fragmentShader);
|
||||
glLinkProgram(shaderProgram);
|
||||
// check for linking errors
|
||||
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
|
||||
std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
|
||||
}
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
// set up vertex data (and buffer(s)) and configure vertex attributes
|
||||
// ------------------------------------------------------------------
|
||||
|
||||
glGenVertexArrays(1, &VAO);
|
||||
glGenBuffers(1, &VBO);
|
||||
// bind the Vertex Array Object first, then bind and set vertex buffer(s), and then configure vertex attributes(s).
|
||||
glBindVertexArray(VAO);
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, VBO);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
||||
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
// note that this is allowed, the call to glVertexAttribPointer registered VBO as the vertex attribute's bound vertex buffer object so afterwards we can safely unbind
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
// You can unbind the VAO afterwards so other VAO calls won't accidentally modify this VAO, but this rarely happens. Modifying other
|
||||
// VAOs requires a call to glBindVertexArray anyways so we generally don't unbind VAOs (nor VBOs) when it's not directly necessary.
|
||||
glBindVertexArray(0);
|
||||
|
||||
|
||||
// uncomment this call to draw in wireframe polygons.
|
||||
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
}
|
||||
|
||||
void TestTriangle::run() {
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool TestTriangle::onEvent(const Archimedes::Event& e) {
|
||||
return false;
|
||||
}
|
||||
55
src/example_apps/ImguiEmbed/default.nix
Normal file
55
src/example_apps/ImguiEmbed/default.nix
Normal file
@@ -0,0 +1,55 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
perSystem = { lib, system, pkgs, ... }: {
|
||||
|
||||
|
||||
packages.exampleApps_ImguiEmbed = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Archimedes";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
|
||||
glm
|
||||
nlohmann_json
|
||||
curl
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
$src/example_apps/ImguiEmbed/*.cpp \
|
||||
$src/modules/MainGUI/*.cpp \
|
||||
$src/modules/WindowModule/*.cpp \
|
||||
$src/modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER_OPENGL=1 \
|
||||
-DWINDOW_GLFW=1 \
|
||||
-I $src/include -I $imgui -I $src \
|
||||
-lEGL -lGL -lglfw -lGLEW \
|
||||
$(curl-config --cflags) \
|
||||
$(curl-config --libs) \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
38
src/example_apps/MinimalApp/default.nix
Normal file
38
src/example_apps/MinimalApp/default.nix
Normal file
@@ -0,0 +1,38 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.exampleApps_MinimalApp = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Archimedes";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
outputs = [ "out" "dev" ];
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
$src/example_apps/MinimalApp/MinimalApp.cpp \
|
||||
-I $src/include \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
|
||||
mkdir -p $dev/include/modules
|
||||
cp -r include/* $dev/include
|
||||
cp -r modules $dev/include/modules
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
71
src/example_apps/SandboxEmbed/SandboxEmbed.cpp
Normal file
71
src/example_apps/SandboxEmbed/SandboxEmbed.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "SandboxEmbed.h"
|
||||
|
||||
bool SandboxEmbed::onEvent(const Archimedes::Event& event) {
|
||||
|
||||
unsigned int type = getEventType(event);
|
||||
|
||||
if(type == getEventType(Archimedes::DoLoadModuleEvent())) {
|
||||
|
||||
Archimedes::DoLoadModuleEvent& e = (Archimedes::DoLoadModuleEvent&) event;
|
||||
|
||||
startModule(e.module);
|
||||
|
||||
return true;
|
||||
|
||||
} else if(type == getEventType(Archimedes::DoUnloadModuleEvent())) {
|
||||
|
||||
Archimedes::DoUnloadModuleEvent& e = (Archimedes::DoUnloadModuleEvent&) event;
|
||||
|
||||
stopModule(e.module);
|
||||
|
||||
return true;
|
||||
|
||||
} else if(type == getEventType(Archimedes::LoadModuleEvent())) {
|
||||
|
||||
return true;
|
||||
} else if(type == getEventType(Archimedes::UnloadModuleEvent())) {
|
||||
|
||||
return true;
|
||||
} else if(type == getEventType(Archimedes::AnonymousEvent())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SandboxEmbed::run() {
|
||||
|
||||
for(std::string m : runOrder) {
|
||||
modules[m]->onLoad();
|
||||
}
|
||||
|
||||
|
||||
// Main loop
|
||||
while (!done && !runOrder.empty()) {
|
||||
|
||||
for(std::string m : runOrder) {
|
||||
modules[m]->run();
|
||||
}
|
||||
|
||||
handleEvents();
|
||||
|
||||
for(std::string m : toClose) {
|
||||
unload(m);
|
||||
}
|
||||
toClose.clear();
|
||||
|
||||
for(auto m : toOpen) {
|
||||
static Archimedes::Module* n;
|
||||
if(std::holds_alternative<std::string>(m)) {
|
||||
n = load(std::get<std::string>(m));
|
||||
} else {
|
||||
n = load(std::get<Archimedes::Module*>(m));
|
||||
}
|
||||
if(n) {
|
||||
n->onLoad();
|
||||
n = nullptr;
|
||||
}
|
||||
}
|
||||
toOpen.clear();
|
||||
}
|
||||
}
|
||||
29
src/example_apps/SandboxEmbed/SandboxEmbed.h
Normal file
29
src/example_apps/SandboxEmbed/SandboxEmbed.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#define ENTRYPOINT
|
||||
#include "Archimedes.h"
|
||||
|
||||
#include "modules/Archimedes-Modules/Sandbox/Sandbox.h"
|
||||
|
||||
class SandboxEmbed : public Archimedes::App {
|
||||
|
||||
private:
|
||||
|
||||
void printHelp() override {};
|
||||
|
||||
bool onEvent(const Archimedes::Event&) override;
|
||||
|
||||
public:
|
||||
SandboxEmbed() {
|
||||
Archimedes::Module* m = (Archimedes::Module*) new Sandbox(Get(), nullptr);
|
||||
|
||||
load(m);
|
||||
};
|
||||
~SandboxEmbed() {};
|
||||
|
||||
void handleArgs(const int& argc, char* argv[]) override {};
|
||||
|
||||
void run() override;
|
||||
|
||||
};
|
||||
|
||||
#define APP_TYPE SandboxEmbed
|
||||
#include "endApp.h"
|
||||
56
src/example_apps/SandboxEmbed/default.nix
Normal file
56
src/example_apps/SandboxEmbed/default.nix
Normal file
@@ -0,0 +1,56 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.exampleApps_Sandbox = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Archimedes";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
|
||||
glm
|
||||
nlohmann_json
|
||||
curl
|
||||
|
||||
stb
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
example_apps/SandboxEmbed/*.cpp \
|
||||
modules/Archimedes-Modules/Sandbox/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER_OPENGL=1 \
|
||||
-DWINDOW_GLFW=1 \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lGL -lglfw -lGLEW \
|
||||
$(curl-config --cflags) \
|
||||
$(curl-config --libs) \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
}; };
|
||||
|
||||
|
||||
}
|
||||
@@ -12,6 +12,8 @@ void TerminalEmbed::run() {
|
||||
modules[m]->run();
|
||||
}
|
||||
|
||||
handleEvents();
|
||||
|
||||
for(auto m : toClose) {
|
||||
unload(m);
|
||||
}
|
||||
@@ -29,3 +31,36 @@ void TerminalEmbed::run() {
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool TerminalEmbed::onEvent(const Archimedes::Event& event) {
|
||||
|
||||
unsigned int type = getEventType(event);
|
||||
|
||||
if(type == getEventType(Archimedes::DoLoadModuleEvent())) {
|
||||
|
||||
Archimedes::DoLoadModuleEvent& e = (Archimedes::DoLoadModuleEvent&) event;
|
||||
|
||||
startModule(e.module);
|
||||
|
||||
return true;
|
||||
|
||||
} else if(type == getEventType(Archimedes::DoUnloadModuleEvent())) {
|
||||
|
||||
Archimedes::DoUnloadModuleEvent& e = (Archimedes::DoUnloadModuleEvent&) event;
|
||||
|
||||
stopModule(e.module);
|
||||
|
||||
return true;
|
||||
|
||||
} else if(type == getEventType(Archimedes::LoadModuleEvent())) {
|
||||
|
||||
return true;
|
||||
} else if(type == getEventType(Archimedes::UnloadModuleEvent())) {
|
||||
|
||||
return true;
|
||||
} else if(type == getEventType(Archimedes::AnonymousEvent())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
54
src/example_apps/TerminalEmbed/default.nix
Normal file
54
src/example_apps/TerminalEmbed/default.nix
Normal file
@@ -0,0 +1,54 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.exampleApps_TerminalEmbed = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Archimedes";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
|
||||
curl
|
||||
glm
|
||||
nlohmann_json
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
example_apps/TerminalEmbed/*.cpp \
|
||||
modules/Archimedes-Modules/Terminal/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER_OPENGL=1 \
|
||||
-DWINDOW_GLFW=1 \
|
||||
-I include -I $imgui -I . \
|
||||
-lGL -lglfw -lGLEW \
|
||||
$(curl-config --cflags) \
|
||||
$(curl-config --libs) \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
}
|
||||
71
src/example_apps/TriangleEmbed/TriangleEmbed.cpp
Normal file
71
src/example_apps/TriangleEmbed/TriangleEmbed.cpp
Normal file
@@ -0,0 +1,71 @@
|
||||
#include "TriangleEmbed.h"
|
||||
|
||||
bool TriangleEmbed::onEvent(const Archimedes::Event& event) {
|
||||
|
||||
unsigned int type = getEventType(event);
|
||||
|
||||
if(type == getEventType(Archimedes::DoLoadModuleEvent())) {
|
||||
|
||||
Archimedes::DoLoadModuleEvent& e = (Archimedes::DoLoadModuleEvent&) event;
|
||||
|
||||
startModule(e.module);
|
||||
|
||||
return true;
|
||||
|
||||
} else if(type == getEventType(Archimedes::DoUnloadModuleEvent())) {
|
||||
|
||||
Archimedes::DoUnloadModuleEvent& e = (Archimedes::DoUnloadModuleEvent&) event;
|
||||
|
||||
stopModule(e.module);
|
||||
|
||||
return true;
|
||||
|
||||
} else if(type == getEventType(Archimedes::LoadModuleEvent())) {
|
||||
|
||||
return true;
|
||||
} else if(type == getEventType(Archimedes::UnloadModuleEvent())) {
|
||||
|
||||
return true;
|
||||
} else if(type == getEventType(Archimedes::AnonymousEvent())) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void TriangleEmbed::run() {
|
||||
|
||||
for(std::string m : runOrder) {
|
||||
modules[m]->onLoad();
|
||||
}
|
||||
|
||||
|
||||
// Main loop
|
||||
while (!done && !runOrder.empty()) {
|
||||
|
||||
for(std::string m : runOrder) {
|
||||
modules[m]->run();
|
||||
}
|
||||
|
||||
handleEvents();
|
||||
|
||||
for(std::string m : toClose) {
|
||||
unload(m);
|
||||
}
|
||||
toClose.clear();
|
||||
|
||||
for(auto m : toOpen) {
|
||||
static Archimedes::Module* n;
|
||||
if(std::holds_alternative<std::string>(m)) {
|
||||
n = load(std::get<std::string>(m));
|
||||
} else {
|
||||
n = load(std::get<Archimedes::Module*>(m));
|
||||
}
|
||||
if(n) {
|
||||
n->onLoad();
|
||||
n = nullptr;
|
||||
}
|
||||
}
|
||||
toOpen.clear();
|
||||
}
|
||||
}
|
||||
29
src/example_apps/TriangleEmbed/TriangleEmbed.h
Normal file
29
src/example_apps/TriangleEmbed/TriangleEmbed.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#define ENTRYPOINT
|
||||
#include "Archimedes.h"
|
||||
|
||||
#include "modules/Archimedes-Modules/TestTriangle/TestTriangle.h"
|
||||
|
||||
class TriangleEmbed : public Archimedes::App {
|
||||
|
||||
private:
|
||||
|
||||
void printHelp() override {};
|
||||
|
||||
bool onEvent(const Archimedes::Event&) override;
|
||||
|
||||
public:
|
||||
TriangleEmbed() {
|
||||
Archimedes::Module* m = (Archimedes::Module*) new TestTriangle(Get(), nullptr);
|
||||
|
||||
load(m);
|
||||
};
|
||||
~TriangleEmbed() {};
|
||||
|
||||
void handleArgs(const int& argc, char* argv[]) override {};
|
||||
|
||||
void run() override;
|
||||
|
||||
};
|
||||
|
||||
#define APP_TYPE TriangleEmbed
|
||||
#include "endApp.h"
|
||||
49
src/example_apps/TriangleEmbed/default.nix
Normal file
49
src/example_apps/TriangleEmbed/default.nix
Normal file
@@ -0,0 +1,49 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.exampleApps_TriangleEmbed = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Archimedes";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
|
||||
glm
|
||||
nlohmann_json
|
||||
curl
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
example_apps/TriangleEmbed/*.cpp \
|
||||
modules/Archimedes-Modules/TestTriangle/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
-DRENDERER_OPENGL=1 \
|
||||
-DWINDOW_GLFW=1 \
|
||||
-I include -I . \
|
||||
-lEGL -lGL -lglfw -lGLEW \
|
||||
$(curl-config --cflags) \
|
||||
$(curl-config --libs) \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
}; };
|
||||
|
||||
|
||||
}
|
||||
@@ -2,6 +2,10 @@
|
||||
#define EXTRATOOLS_H
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
|
||||
|
||||
#include <nlohmann/json.hpp>
|
||||
#include <curl/curl.h>
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
#define PCH_HPP
|
||||
|
||||
#include <iostream>
|
||||
#include <memory>
|
||||
#include <fstream>
|
||||
#include <cstring>
|
||||
#include <cassert>
|
||||
#include <list>
|
||||
32
src/include/utils/Objects/Body.h
Normal file
32
src/include/utils/Objects/Body.h
Normal file
@@ -0,0 +1,32 @@
|
||||
#ifndef BODY_H
|
||||
#define BODY_H
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
#include "extratools.h"
|
||||
|
||||
#include "Object.h"
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
class Body : public Object {
|
||||
|
||||
public:
|
||||
Body(RenderTarget rt, glm::mat4 t = glm::mat4(1.0f)) : Object(t), mesh(rt) {};
|
||||
|
||||
Body(VertexBuffer vb, IndexArray ia, VertexLayout vl, Shader s, std::optional<Texture> tex = std::nullopt, RenderMode rm = RenderMode::Triangles, glm::mat4 t = glm::mat4(1.0f))
|
||||
: Object(t), mesh(vb, ia, vl, s, tex, rm) {}
|
||||
|
||||
Body() : Object(glm::mat4(1.0f)) {}
|
||||
|
||||
~Body() {};
|
||||
|
||||
RenderTarget& getMesh() { return mesh; }
|
||||
|
||||
private:
|
||||
|
||||
RenderTarget mesh;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
30
src/include/utils/Objects/Camera.h
Normal file
30
src/include/utils/Objects/Camera.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#ifndef CAMERA_H
|
||||
#define CAMERA_H
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
#include "extratools.h"
|
||||
|
||||
#include "Object.h"
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
class Camera : public Object {
|
||||
|
||||
public:
|
||||
Camera() : Object(glm::mat4(1.0f)) {}
|
||||
|
||||
Camera(glm::mat4 t)
|
||||
: Object(t) {}
|
||||
|
||||
~Camera() {};
|
||||
|
||||
const glm::mat4& getPerspective() { return perspective; }
|
||||
void setPerspective(const glm::mat4 m) { perspective = m; }
|
||||
|
||||
private:
|
||||
glm::mat4 perspective = glm::mat4(1.0f);
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
82
src/include/utils/Objects/Object.h
Normal file
82
src/include/utils/Objects/Object.h
Normal file
@@ -0,0 +1,82 @@
|
||||
#ifndef OBJECT_H
|
||||
#define OBJECT_H
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
#include "extratools.h"
|
||||
|
||||
#include "utils/Renderer/RenderTarget.h"
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
class Object {
|
||||
|
||||
public:
|
||||
|
||||
Object(glm::mat4 t)
|
||||
: worldTransform(t) {}
|
||||
|
||||
~Object() {};
|
||||
|
||||
///scales an object absolutely
|
||||
///scale factors less than zero do nothing
|
||||
float scaleTo(float s) {
|
||||
if(s > 0) {
|
||||
worldTransform = glm::scale(worldTransform, glm::vec3(s / scale));
|
||||
scale = s;
|
||||
}
|
||||
|
||||
return scale;
|
||||
}
|
||||
|
||||
float scaleRel(float s) {
|
||||
return scaleTo(scale * s);
|
||||
}
|
||||
|
||||
float scaleAdd(float s) {
|
||||
return scaleTo(scale + s);
|
||||
}
|
||||
|
||||
glm::vec3 moveTo(glm::vec3 pos) {
|
||||
worldTransform = glm::translate(worldTransform, pos - position);
|
||||
position = pos;
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
glm::vec3 moveRel(glm::vec3 pos) {
|
||||
return moveTo(pos + position);
|
||||
}
|
||||
|
||||
glm::vec3 rotateTo(glm::vec3 angles) {
|
||||
worldTransform = glm::rotate(worldTransform, angles.x - rotation.x, glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
worldTransform = glm::rotate(worldTransform, angles.y - rotation.y, glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
worldTransform = glm::rotate(worldTransform, angles.z - rotation.z, glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
rotation = angles;
|
||||
|
||||
return rotation;
|
||||
}
|
||||
|
||||
glm::vec3 rotateRel(glm::vec3 angles) {
|
||||
return rotateTo(angles + rotation);
|
||||
}
|
||||
|
||||
glm::vec3& getPosition() { return position; }
|
||||
glm::vec3& getRotation() { return rotation; }
|
||||
float& getScale() { return scale; }
|
||||
|
||||
const glm::mat4& getTransform() { return worldTransform; }
|
||||
void setTransform(const glm::mat4 m) { worldTransform = m; }
|
||||
|
||||
private:
|
||||
|
||||
glm::vec3 position = glm::vec3(0);
|
||||
glm::vec3 rotation = glm::vec3(0);
|
||||
float scale = 1.0f;
|
||||
|
||||
glm::mat4 worldTransform = glm::mat4(1.0f);
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
321
src/include/utils/Renderer/RenderTarget.h
Normal file
321
src/include/utils/Renderer/RenderTarget.h
Normal file
@@ -0,0 +1,321 @@
|
||||
#ifndef RENDERTARGET_H
|
||||
#define RENDERTARGET_H
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
#include "extratools.h"
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
enum class RenderMode {
|
||||
Points,
|
||||
Lines,
|
||||
ConnectedLines,
|
||||
ConnectedLinesLooped,
|
||||
Triangles,
|
||||
Quads,
|
||||
Polygon
|
||||
};
|
||||
|
||||
class Texture {
|
||||
|
||||
public:
|
||||
Texture() {}
|
||||
Texture(std::vector<unsigned char> bin, size_t width, size_t height)
|
||||
: bin(bin), width(width), height(height) {}
|
||||
|
||||
~Texture() {}
|
||||
|
||||
const void* getBin() { return bin.data(); }
|
||||
|
||||
void setActive(bool b) { active = b; }
|
||||
const bool getActive() const { return active; }
|
||||
|
||||
size_t getWidth() { return width; }
|
||||
size_t getHeight() { return height; }
|
||||
|
||||
unsigned int id;
|
||||
|
||||
private:
|
||||
std::vector<unsigned char> bin;
|
||||
|
||||
bool active = false;
|
||||
size_t width, height;
|
||||
};
|
||||
|
||||
class LayoutElement {
|
||||
|
||||
public:
|
||||
|
||||
enum class Type {
|
||||
Float,
|
||||
UInt,
|
||||
Int,
|
||||
Double
|
||||
};
|
||||
|
||||
LayoutElement(Type type, size_t count, size_t stride, size_t offset)
|
||||
: type(type), count(count), stride(stride), offset(offset) {}
|
||||
|
||||
~LayoutElement() {}
|
||||
|
||||
Type getType() const { return type; }
|
||||
|
||||
size_t getCount() const { return count; }
|
||||
|
||||
size_t getStride() const { return stride; }
|
||||
|
||||
size_t getOffset() const { return offset; }
|
||||
|
||||
private:
|
||||
|
||||
Type type;
|
||||
size_t count;
|
||||
size_t stride;
|
||||
size_t offset;
|
||||
};
|
||||
|
||||
class VertexLayout {
|
||||
|
||||
public:
|
||||
VertexLayout() {}
|
||||
VertexLayout(std::vector<LayoutElement> elements) : elements(elements) {}
|
||||
~VertexLayout() {}
|
||||
|
||||
std::vector<LayoutElement>& getElements() { return elements; }
|
||||
|
||||
private:
|
||||
std::vector<LayoutElement> elements;
|
||||
};
|
||||
|
||||
class VertexBuffer {
|
||||
|
||||
public:
|
||||
VertexBuffer(const std::vector<float> data) : data(data) {
|
||||
}
|
||||
|
||||
VertexBuffer() {}
|
||||
|
||||
~VertexBuffer() {}
|
||||
|
||||
void setActive(bool b) { active = b; }
|
||||
const bool getActive() const { return active; }
|
||||
|
||||
const void* getData() const { return data.data(); }
|
||||
size_t getSize() const { return data.size() * sizeof(float); }
|
||||
|
||||
unsigned int id;
|
||||
private:
|
||||
bool active = false;
|
||||
std::vector<float> data;
|
||||
};
|
||||
|
||||
class VertexArray {
|
||||
|
||||
public:
|
||||
VertexArray() {
|
||||
}
|
||||
|
||||
~VertexArray() {}
|
||||
|
||||
void setActive(bool b) { active = b; }
|
||||
const bool getActive() const { return active; }
|
||||
|
||||
unsigned int id;
|
||||
private:
|
||||
bool active = false;
|
||||
};
|
||||
|
||||
class IndexArray {
|
||||
|
||||
public:
|
||||
IndexArray(const std::vector<unsigned int> indices) : indices(indices) {
|
||||
}
|
||||
|
||||
IndexArray() {}
|
||||
|
||||
~IndexArray() {}
|
||||
|
||||
void setActive(bool b) { active = b; }
|
||||
const bool getActive() const { return active; }
|
||||
|
||||
const void* getIndicies() const { return indices.data(); }
|
||||
size_t getCount() const { return indices.size(); }
|
||||
|
||||
unsigned int id;
|
||||
private:
|
||||
bool active = false;
|
||||
std::vector<unsigned int> indices;
|
||||
};
|
||||
|
||||
class Shader {
|
||||
|
||||
public:
|
||||
enum class LoadType {
|
||||
FromSource,
|
||||
FromBin,
|
||||
FromFileSource,
|
||||
FromFileBin
|
||||
};
|
||||
|
||||
Shader() {}
|
||||
|
||||
Shader(const std::string& vs, const std::string& fs, LoadType loadType) {
|
||||
init(vs, fs, loadType);
|
||||
}
|
||||
|
||||
~Shader() {}
|
||||
|
||||
void init(const std::string& vs, const std::string& fs, LoadType loadType) {
|
||||
switch(loadType) {
|
||||
case LoadType::FromSource:
|
||||
this->shader = source { vs, fs };
|
||||
break;
|
||||
case LoadType::FromBin:
|
||||
break;
|
||||
case LoadType::FromFileSource:
|
||||
this->shader = source {
|
||||
readSourceFile(vs),
|
||||
readSourceFile(fs)
|
||||
};
|
||||
break;
|
||||
case LoadType::FromFileBin:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void init(const std::vector<unsigned char>& vs, const std::vector<unsigned char>& fs, LoadType loadType) {
|
||||
switch(loadType) {
|
||||
case LoadType::FromSource:
|
||||
break;
|
||||
case LoadType::FromBin:
|
||||
this->shader = bin { vs, fs };
|
||||
break;
|
||||
case LoadType::FromFileSource:
|
||||
break;
|
||||
case LoadType::FromFileBin:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void setActive(bool b) { active = b; }
|
||||
const bool getActive() const { return active; }
|
||||
|
||||
std::string getVSource() const { return std::get<source>(shader).vertex; }
|
||||
std::string getFSource() const { return std::get<source>(shader).fragment; }
|
||||
|
||||
std::vector<unsigned char>& getVbin() { return std::get<bin>(shader).vertex; }
|
||||
std::vector<unsigned char>& getFbin() { return std::get<bin>(shader).fragment; }
|
||||
|
||||
unsigned int id;
|
||||
private:
|
||||
|
||||
struct source {
|
||||
std::string vertex;
|
||||
std::string fragment;
|
||||
};
|
||||
|
||||
struct bin {
|
||||
std::vector<unsigned char> vertex;
|
||||
std::vector<unsigned char> fragment;
|
||||
};
|
||||
|
||||
std::variant<source, bin> shader;
|
||||
|
||||
bool active = false;
|
||||
|
||||
std::string readSourceFile(const std::string& path) {
|
||||
|
||||
std::ifstream file(path);
|
||||
|
||||
if(!file.is_open()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
std::string s;
|
||||
|
||||
while(!file.eof()) {
|
||||
file >> s;
|
||||
}
|
||||
|
||||
return s;
|
||||
|
||||
}
|
||||
|
||||
std::vector<unsigned char> readBinFile(const std::string& path) {
|
||||
|
||||
std::ifstream file(path, std::ios::binary);
|
||||
|
||||
if(!file.is_open()) {
|
||||
return std::vector<unsigned char>();
|
||||
}
|
||||
|
||||
std::vector<unsigned char> s;
|
||||
|
||||
s.reserve(10000);
|
||||
|
||||
while(!file.eof()) {
|
||||
s.push_back(file.get());
|
||||
}
|
||||
|
||||
return s;
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
class RenderTarget {
|
||||
|
||||
public:
|
||||
|
||||
RenderTarget(VertexBuffer vb, IndexArray ia, VertexLayout vl, Shader s, std::optional<Texture> t = std::nullopt, RenderMode rm = RenderMode::Triangles)
|
||||
: vertexBuffer(vb),
|
||||
indexArray(ia),
|
||||
layout(vl),
|
||||
shader(s),
|
||||
texture(t),
|
||||
renderMode(rm) {
|
||||
|
||||
}
|
||||
|
||||
RenderTarget() {}
|
||||
|
||||
~RenderTarget() {}
|
||||
|
||||
void setup(VertexBuffer vb, IndexArray ia, VertexLayout vl, Shader s, std::optional<Texture> t = std::nullopt, RenderMode rm = RenderMode::Triangles) {
|
||||
vertexBuffer = vb;
|
||||
indexArray = ia;
|
||||
layout = vl;
|
||||
shader = s;
|
||||
texture = t;
|
||||
renderMode = rm;
|
||||
}
|
||||
|
||||
void setActive(bool b) { active = b; }
|
||||
const bool getActive() const { return active; }
|
||||
|
||||
//private:
|
||||
|
||||
VertexBuffer vertexBuffer;
|
||||
|
||||
VertexArray vertexArray;
|
||||
|
||||
IndexArray indexArray;
|
||||
|
||||
VertexLayout layout;
|
||||
|
||||
Shader shader;
|
||||
|
||||
std::optional<Texture> texture;
|
||||
|
||||
RenderMode renderMode;
|
||||
|
||||
bool active = false;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
54
src/include/utils/Renderer/Renderer.h
Normal file
54
src/include/utils/Renderer/Renderer.h
Normal file
@@ -0,0 +1,54 @@
|
||||
#ifndef RENDERER_H
|
||||
#define RENDERER_H
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
#include "extratools.h"
|
||||
|
||||
#include "RenderTarget.h"
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
class Renderer {
|
||||
|
||||
public:
|
||||
|
||||
|
||||
int w, h;
|
||||
|
||||
glm::vec4 clearColor = { 0.0f, 0.0f, 0.0f, 1.0f };
|
||||
|
||||
Renderer() : w(0), h(0) {}
|
||||
|
||||
virtual ~Renderer() {}
|
||||
|
||||
virtual bool init() = 0;
|
||||
|
||||
virtual void render() = 0;
|
||||
|
||||
virtual void setupShader(Shader& shader) = 0;
|
||||
|
||||
virtual void setupTexture(Texture& texture) = 0;
|
||||
|
||||
virtual void updateTexture(Texture& texture) = 0;
|
||||
|
||||
virtual void setupRenderTarget(RenderTarget& rt) = 0;
|
||||
|
||||
virtual void updateRenderTarget(RenderTarget& rt) = 0;
|
||||
|
||||
virtual void freeRenderTarget(RenderTarget& rt) = 0;
|
||||
|
||||
virtual void draw(
|
||||
const RenderTarget& rt,
|
||||
const glm::mat4 world = glm::mat4(1.0f),
|
||||
const glm::mat4 view = glm::mat4(1.0f),
|
||||
const glm::mat4 proj = glm::mat4(1.0f),
|
||||
const glm::vec4 color = { 1.0f, 0.0f, 1.0f, 1.0f }
|
||||
) = 0;
|
||||
|
||||
virtual Renderer* getRendererImpl() = 0;
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,278 @@
|
||||
|
||||
#ifdef RENDERER_OPENGL
|
||||
#ifndef RENDERER_OPENGL_H
|
||||
#define RENDERER_OPENGL_H
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
#include "utils/Renderer/Renderer.h"
|
||||
|
||||
#define GLEW_STATIC
|
||||
#include <GL/glew.h>
|
||||
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
class RendererOpenGL : public Renderer {
|
||||
|
||||
public:
|
||||
typedef void renderCmd();
|
||||
|
||||
RendererOpenGL() {};
|
||||
~RendererOpenGL() {};
|
||||
|
||||
bool init() override {
|
||||
bool ok = glewInit() == GLEW_OK;
|
||||
|
||||
if(ok) {
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
}
|
||||
|
||||
return ok;
|
||||
};
|
||||
|
||||
void render() override {
|
||||
|
||||
glViewport(0, 0, w, h);
|
||||
glClearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
}
|
||||
|
||||
void setupShader(Shader& shader) override {
|
||||
|
||||
std::string vss = shader.getVSource();
|
||||
std::string fss = shader.getFSource();
|
||||
|
||||
const char* vsc = vss.c_str();
|
||||
const char* fsc = fss.c_str();
|
||||
|
||||
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vertexShader, 1, &vsc, NULL);
|
||||
glCompileShader(vertexShader);
|
||||
// check for shader compile errors
|
||||
int success;
|
||||
char infoLog[512];
|
||||
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
|
||||
if (!success)
|
||||
{
|
||||
glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
|
||||
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
|
||||
}
|
||||
// fragment shader
|
||||
unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fragmentShader, 1, &fsc, NULL);
|
||||
glCompileShader(fragmentShader);
|
||||
// check for shader compile errors
|
||||
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
|
||||
if (!success)
|
||||
{
|
||||
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
|
||||
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
|
||||
}
|
||||
// link shaders
|
||||
unsigned int shaderProgram = glCreateProgram();
|
||||
glAttachShader(shaderProgram, vertexShader);
|
||||
glAttachShader(shaderProgram, fragmentShader);
|
||||
glLinkProgram(shaderProgram);
|
||||
// check for linking errors
|
||||
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
|
||||
if (!success) {
|
||||
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
|
||||
std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
|
||||
}
|
||||
glDeleteShader(vertexShader);
|
||||
glDeleteShader(fragmentShader);
|
||||
|
||||
shader.id = shaderProgram;
|
||||
|
||||
}
|
||||
|
||||
void setupTexture(Texture& texture) override {
|
||||
glGenTextures(1, &texture.id);
|
||||
updateTexture(texture);
|
||||
}
|
||||
|
||||
void updateTexture(Texture& texture) override {
|
||||
glBindTexture(GL_TEXTURE_2D, texture.id);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture.getWidth(), texture.getHeight(), 0, GL_ALPHA, GL_UNSIGNED_BYTE, texture.getBin());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
|
||||
void setupRenderTarget(RenderTarget& rt) override {
|
||||
|
||||
glGenVertexArrays(1, &rt.vertexArray.id);
|
||||
|
||||
glGenBuffers(1, &rt.vertexBuffer.id);
|
||||
|
||||
glGenBuffers(1, &rt.indexArray.id);
|
||||
|
||||
|
||||
rt.vertexArray.setActive(true);
|
||||
rt.vertexBuffer.setActive(true);
|
||||
rt.indexArray.setActive(true);
|
||||
|
||||
if(rt.texture.has_value()) {
|
||||
glGenTextures(1, &rt.texture.value().id);
|
||||
rt.texture.value().setActive(true);
|
||||
}
|
||||
|
||||
|
||||
updateRenderTarget(rt);
|
||||
|
||||
rt.setActive(true);
|
||||
};
|
||||
|
||||
void updateRenderTarget(RenderTarget& rt) override {
|
||||
|
||||
if(rt.vertexArray.getActive()) {
|
||||
|
||||
glBindVertexArray(rt.vertexArray.id);
|
||||
|
||||
if(rt.vertexBuffer.getActive()) {
|
||||
glBindBuffer(GL_ARRAY_BUFFER, rt.vertexBuffer.id);
|
||||
glBufferData(GL_ARRAY_BUFFER, rt.vertexBuffer.getSize(), rt.vertexBuffer.getData(), GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
|
||||
if(rt.indexArray.getActive()) {
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.id);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.getCount() * sizeof(unsigned int), rt.indexArray.getIndicies(), GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
if(rt.texture.has_value()) {
|
||||
if(rt.texture.value().getActive()) {
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, rt.texture.value().id);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, rt.texture.value().getWidth(), rt.texture.value().getHeight(), 0, GL_RED, GL_UNSIGNED_BYTE, rt.texture.value().getBin());
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
}
|
||||
}
|
||||
|
||||
if(rt.shader.getActive()) {
|
||||
glUseProgram(rt.shader.id);
|
||||
}
|
||||
|
||||
|
||||
unsigned int i = 0;
|
||||
for(LayoutElement e : rt.layout.getElements()) {
|
||||
|
||||
switch(e.getType()) {
|
||||
case LayoutElement::Type::Float:
|
||||
glVertexAttribPointer(i, e.getCount(), GL_FLOAT, GL_FALSE, e.getStride(), (void*)e.getOffset());
|
||||
glEnableVertexAttribArray(i);
|
||||
break;
|
||||
case LayoutElement::Type::Double:
|
||||
glVertexAttribPointer(i, e.getCount(), GL_DOUBLE, GL_FALSE, e.getStride(), (void*)e.getOffset());
|
||||
glEnableVertexAttribArray(i);
|
||||
break;
|
||||
case LayoutElement::Type::Int:
|
||||
glVertexAttribPointer(i, e.getCount(), GL_INT, GL_FALSE, e.getStride(), (void*)e.getOffset());
|
||||
glEnableVertexAttribArray(i);
|
||||
break;
|
||||
case LayoutElement::Type::UInt:
|
||||
glVertexAttribPointer(i, e.getCount(), GL_UNSIGNED_INT, GL_FALSE, e.getStride(), (void*)e.getOffset());
|
||||
glEnableVertexAttribArray(i);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
|
||||
glBindVertexArray(0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
void freeRenderTarget(RenderTarget& rt) override {
|
||||
|
||||
glDeleteVertexArrays(1, &rt.vertexArray.id);
|
||||
glDeleteBuffers(1, &rt.vertexBuffer.id);
|
||||
glDeleteBuffers(1, &rt.indexArray.id);
|
||||
|
||||
rt.vertexArray.setActive(false);
|
||||
rt.vertexBuffer.setActive(false);
|
||||
rt.indexArray.setActive(false);
|
||||
|
||||
rt.setActive(false);
|
||||
};
|
||||
|
||||
void draw(
|
||||
const RenderTarget& rt,
|
||||
const glm::mat4 world = glm::mat4(1.0f),
|
||||
const glm::mat4 view = glm::mat4(1.0f),
|
||||
const glm::mat4 proj = glm::mat4(1.0f),
|
||||
const glm::vec4 color = { 1.0f, 0.0f, 1.0f, 1.0f }
|
||||
) override {
|
||||
|
||||
glUseProgram(rt.shader.id);
|
||||
|
||||
unsigned int modelLoc = glGetUniformLocation(rt.shader.id, "model");
|
||||
glUniformMatrix4fv(modelLoc, 1, GL_FALSE, glm::value_ptr(world));
|
||||
|
||||
unsigned int viewLoc = glGetUniformLocation(rt.shader.id, "view");
|
||||
glUniformMatrix4fv(viewLoc, 1, GL_FALSE, glm::value_ptr(view));
|
||||
|
||||
unsigned int projLoc = glGetUniformLocation(rt.shader.id, "proj");
|
||||
glUniformMatrix4fv(projLoc, 1, GL_FALSE, glm::value_ptr(proj));
|
||||
|
||||
unsigned int colorLoc = glGetUniformLocation(rt.shader.id, "color");
|
||||
glUniform4f(colorLoc, color.r, color.g, color.b, color.a);
|
||||
|
||||
|
||||
if(rt.texture.has_value()) {
|
||||
if(rt.texture.value().getActive()) {
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, rt.texture.value().id);
|
||||
|
||||
glUniform1i(glGetUniformLocation(rt.shader.id, "tex"), 0);
|
||||
}
|
||||
}
|
||||
|
||||
glBindVertexArray(rt.vertexArray.id);
|
||||
|
||||
switch(rt.renderMode) {
|
||||
case RenderMode::Triangles:
|
||||
glDrawElements(GL_TRIANGLES, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
|
||||
break;
|
||||
case RenderMode::Lines:
|
||||
glDrawElements(GL_LINES, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
|
||||
break;
|
||||
case RenderMode::ConnectedLines:
|
||||
glDrawElements(GL_LINE_STRIP, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
|
||||
break;
|
||||
case RenderMode::ConnectedLinesLooped:
|
||||
glDrawElements(GL_LINE_LOOP, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
|
||||
break;
|
||||
case RenderMode::Quads:
|
||||
glDrawElements(GL_QUADS, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
|
||||
break;
|
||||
case RenderMode::Polygon:
|
||||
glDrawElements(GL_POLYGON, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
|
||||
break;
|
||||
case RenderMode::Points:
|
||||
glDrawElements(GL_POINTS, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
glBindVertexArray(0);
|
||||
}
|
||||
|
||||
RendererOpenGL* getRendererImpl() override { return this; }
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -1,5 +1,6 @@
|
||||
#ifndef RENDERER_SDL3
|
||||
#define RENDERER_SDL3
|
||||
#ifdef RENDERER_SDL3
|
||||
#ifndef RENDERER_SDL3_H
|
||||
#define RENDERER_SDL3_H
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
@@ -39,3 +40,4 @@ namespace Archimedes {
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -13,15 +13,15 @@ namespace Archimedes {
|
||||
|
||||
Window(const std::function<void(Event*)>& sendEventFn) : eventFn(sendEventFn) {}
|
||||
|
||||
virtual ~Window() = 0;
|
||||
virtual ~Window() {};
|
||||
|
||||
|
||||
void doFrame() {
|
||||
|
||||
renderer->render();
|
||||
|
||||
swapBuffers();
|
||||
|
||||
renderer->render();
|
||||
|
||||
pollEvents();
|
||||
|
||||
}
|
||||
@@ -32,13 +32,24 @@ namespace Archimedes {
|
||||
|
||||
virtual void pollEvents() = 0;
|
||||
|
||||
virtual void restoreContext() = 0;
|
||||
|
||||
virtual void getSize(int& w, int& h) {
|
||||
w = this->w;
|
||||
h = this->h;
|
||||
}
|
||||
|
||||
virtual void setSize(const int& w, const int& h) {
|
||||
this->w = w;
|
||||
this->h = h;
|
||||
}
|
||||
|
||||
Renderer* getRenderer() { return renderer; }
|
||||
void setRenderer(Renderer* r) { renderer = r; }
|
||||
void setRenderer(Renderer* r) {
|
||||
renderer = r;
|
||||
renderer->w = w;
|
||||
renderer->h = h;
|
||||
}
|
||||
|
||||
virtual Window* getWindowImpl() = 0;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#ifdef WINDOW_GLFW
|
||||
#undef WINDOW_GLFW
|
||||
#ifndef WINDOW_GLFW_H
|
||||
#define WINDOW_GLFW_H
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
@@ -28,16 +29,17 @@ namespace Archimedes {
|
||||
std::cout << "glfwInit failed!\n";
|
||||
std::abort();
|
||||
}
|
||||
|
||||
if(renderer) {
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
}
|
||||
#ifdef RENDERER_OPENGL
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
|
||||
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
|
||||
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
|
||||
|
||||
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
|
||||
#endif
|
||||
|
||||
window = glfwCreateWindow(640, 480, "Archimedes", NULL, NULL);
|
||||
|
||||
if(!w) {
|
||||
if(!window) {
|
||||
std::cout << "glfwCreateWindow failed!\n";
|
||||
glfwTerminate();
|
||||
std::abort();
|
||||
@@ -114,7 +116,14 @@ namespace Archimedes {
|
||||
return glfwWindowShouldClose(window);
|
||||
}
|
||||
|
||||
void restoreContext() { glfwMakeContextCurrent(window); }
|
||||
void setSize(const int& w, const int& h) override {
|
||||
this->w = w;
|
||||
this->h = h;
|
||||
|
||||
glfwSetWindowSize(window, w, h);
|
||||
}
|
||||
|
||||
void restoreContext() override { glfwMakeContextCurrent(window); }
|
||||
|
||||
void getSize(int& w, int& h) override {
|
||||
glfwGetFramebufferSize(window, &w, &h);
|
||||
@@ -134,3 +143,4 @@ namespace Archimedes {
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
@@ -1,5 +1,6 @@
|
||||
#ifdef WINDOW_SDL3
|
||||
#undef WINDOW_SDL3
|
||||
#ifndef WINDOW_SDL3_H
|
||||
#define WINDOW_SDL3_H
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
@@ -7,7 +8,7 @@
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
|
||||
#if RENDERER == 1
|
||||
#ifdef RENDERER_OPENGL
|
||||
|
||||
#include <SDL3/SDL_opengl.h>
|
||||
|
||||
@@ -76,13 +77,14 @@ namespace Archimedes {
|
||||
std::abort();
|
||||
}
|
||||
|
||||
#if RENDERER == 1
|
||||
#ifdef RENDERER_OPENGL
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
||||
|
||||
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
|
||||
#elif RENDERER == 2
|
||||
#endif
|
||||
#ifdef RENDERER_SDL3
|
||||
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
|
||||
#endif
|
||||
|
||||
@@ -94,7 +96,7 @@ namespace Archimedes {
|
||||
}
|
||||
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
|
||||
|
||||
#if RENDERER == 1
|
||||
#ifdef RENDERER_OPENGL
|
||||
gl_context = SDL_GL_CreateContext(window);
|
||||
|
||||
if (gl_context == nullptr)
|
||||
@@ -112,7 +114,7 @@ namespace Archimedes {
|
||||
}
|
||||
|
||||
~WindowSDL3() {
|
||||
#if RENDERER == 1
|
||||
#ifdef RENDERER_OPENGL
|
||||
SDL_GL_DestroyContext(gl_context);
|
||||
#endif
|
||||
SDL_RemoveEventWatch(EventCallback, &data);
|
||||
@@ -123,7 +125,7 @@ namespace Archimedes {
|
||||
bool shouldClose() override { return false; }
|
||||
|
||||
void swapBuffers() override {
|
||||
#if RENDERER == 1
|
||||
#ifdef RENDERER_OPENGL
|
||||
restoreContext();
|
||||
SDL_GL_SwapWindow(window);
|
||||
#endif
|
||||
@@ -136,28 +138,19 @@ namespace Archimedes {
|
||||
|
||||
WindowSDL3* getWindowImpl() override { return this; };
|
||||
|
||||
#if RENDERER == 1
|
||||
void restoreContext() { SDL_GL_MakeCurrent(window, gl_context); }
|
||||
#ifdef RENDERER_OPENGL
|
||||
void restoreContext() override { SDL_GL_MakeCurrent(window, gl_context); }
|
||||
#endif
|
||||
void getSize(int& w, int& h) override {
|
||||
w = this->w;
|
||||
h = this->h;
|
||||
}
|
||||
|
||||
void setSize(int& w, int& h) {
|
||||
this->w = w;
|
||||
this->h = h;
|
||||
}
|
||||
|
||||
SDL_Window* getWindow() { return window; }
|
||||
#if RENDERER == 1
|
||||
#ifdef RENDERER_OPENGL
|
||||
SDL_GLContext getContext() { return gl_context; }
|
||||
#endif
|
||||
WindowData data;
|
||||
|
||||
private:
|
||||
SDL_Window* window;
|
||||
#if RENDERER == 1
|
||||
#ifdef RENDERER_OPENGL
|
||||
SDL_GLContext gl_context;
|
||||
#endif
|
||||
|
||||
@@ -165,3 +158,4 @@ namespace Archimedes {
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
||||
56
src/modules/Archimedes-Modules/Calculator/default.nix
Normal file
56
src/modules/Archimedes-Modules/Calculator/default.nix
Normal file
@@ -0,0 +1,56 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.Calculator = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Calculator";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
|
||||
glm
|
||||
nlohmann_json
|
||||
curl
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Calculator/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER_OPENGL=1 \
|
||||
-DWINDOW_GLFW=1 \
|
||||
-DCALCULATOR_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lGL -lglfw -lGLEW \
|
||||
$(curl-config --cflags) \
|
||||
$(curl-config --libs) \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
54
src/modules/Archimedes-Modules/Chat/ChatClient/default.nix
Normal file
54
src/modules/Archimedes-Modules/Chat/ChatClient/default.nix
Normal file
@@ -0,0 +1,54 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.ChatClient = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ChatClient";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Chat/ChatClient/*.cpp \
|
||||
modules/ClientModule/*.cpp \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-lGameNetworkingSockets \
|
||||
-DCHATCLIENT_DYNAMIC \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
41
src/modules/Archimedes-Modules/Chat/ChatServer/default.nix
Normal file
41
src/modules/Archimedes-Modules/Chat/ChatServer/default.nix
Normal file
@@ -0,0 +1,41 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.ChatServer = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ChatServer";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Chat/ChatServer/*.cpp \
|
||||
modules/ServerModule/*.cpp \
|
||||
-fpic -shared \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-I include -I . \
|
||||
-lGameNetworkingSockets \
|
||||
-DCHATSERVER_DYNAMIC \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.ChatClientVoice = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ChatClientVoice";
|
||||
|
||||
src = ./.;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
sdl3
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/ChatVoice/ChatClientVoice/*.cpp \
|
||||
modules/ClientModule/*.cpp \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-lGameNetworkingSockets \
|
||||
-DCHATCLIENTVOICE_DYNAMIC \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_sdl3.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=2 \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lSDL3 -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.ChatServerVoice = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ChatServerVoice";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/ChatVoice/ChatServerVoice/*.cpp \
|
||||
modules/ServerModule/*.cpp \
|
||||
-fpic -shared \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-I include -I . \
|
||||
-lGameNetworkingSockets \
|
||||
-DCHATSERVERVOICE_DYNAMIC \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
54
src/modules/Archimedes-Modules/Chess/ChessClient/default.nix
Normal file
54
src/modules/Archimedes-Modules/Chess/ChessClient/default.nix
Normal file
@@ -0,0 +1,54 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.ChessClient = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ChatClient";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Chat/ChatClient/*.cpp \
|
||||
modules/ClientModule/*.cpp \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-lGameNetworkingSockets \
|
||||
-DCHATCLIENT_DYNAMIC \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
41
src/modules/Archimedes-Modules/Chess/ChessServer/default.nix
Normal file
41
src/modules/Archimedes-Modules/Chess/ChessServer/default.nix
Normal file
@@ -0,0 +1,41 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.ChessServer = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ChatServer";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Chat/ChatServer/*.cpp \
|
||||
modules/ServerModule/*.cpp \
|
||||
-fpic -shared \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-I include -I . \
|
||||
-lGameNetworkingSockets \
|
||||
-DCHATSERVER_DYNAMIC \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
55
src/modules/Archimedes-Modules/Ollama/default.nix
Normal file
55
src/modules/Archimedes-Modules/Ollama/default.nix
Normal file
@@ -0,0 +1,55 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.Ollama = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Ollama";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
|
||||
curl
|
||||
nlohmann_json
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Ollama/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-DOLLAMA_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
$(curl-config --cflags) \
|
||||
$(curl-config --libs) \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
34
src/modules/Archimedes-Modules/Print/default.nix
Normal file
34
src/modules/Archimedes-Modules/Print/default.nix
Normal file
@@ -0,0 +1,34 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.Print = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Print";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Print/*.cpp \
|
||||
-fpic -shared \
|
||||
-I include \
|
||||
-Wall \
|
||||
-DPRINT_DYNAMIC \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
453
src/modules/Archimedes-Modules/Sandbox/JObject.h
Normal file
453
src/modules/Archimedes-Modules/Sandbox/JObject.h
Normal file
@@ -0,0 +1,453 @@
|
||||
|
||||
#include "pch.hpp"
|
||||
|
||||
#include "utils/Objects/Body.h"
|
||||
|
||||
#include <stb/stb_truetype.h>
|
||||
#include <stb/stb_image_write.h>
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
namespace Archimedes {
|
||||
|
||||
class Text {
|
||||
|
||||
unsigned int tex;
|
||||
|
||||
std::vector<unsigned char> ttf;
|
||||
|
||||
stbtt_bakedchar bcdata[96];
|
||||
|
||||
std::string fontPath;
|
||||
|
||||
std::string vs = "#version 430 core\n"
|
||||
"layout (location = 0) in vec3 aPos;\n"
|
||||
"layout (location = 1) in vec2 aTex;\n"
|
||||
"uniform mat4 model;\n"
|
||||
"uniform mat4 view;\n"
|
||||
"uniform mat4 proj;\n"
|
||||
"out vec2 TexCoord;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = proj * view * model * vec4(aPos.x, 1.0f - aPos.y, aPos.z, 1.0);\n"
|
||||
" TexCoord = aTex;\n"
|
||||
"}\0";
|
||||
|
||||
std::string fs = "#version 430 core\n"
|
||||
"out vec4 FragColor;\n"
|
||||
"in vec2 TexCoord;\n"
|
||||
"uniform sampler2D tex;\n"
|
||||
"uniform vec4 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" FragColor = vec4(color.rgb, texture(tex, TexCoord).r);\n"
|
||||
"}\n\0";
|
||||
|
||||
|
||||
public:
|
||||
Shader shader;
|
||||
Texture texture;
|
||||
|
||||
float fontSize = 200.0f;
|
||||
|
||||
Text() {}
|
||||
~Text() {}
|
||||
|
||||
|
||||
void textInit(std::string p) {
|
||||
|
||||
fontPath = p;
|
||||
|
||||
|
||||
unsigned char temp_bitmap[1024*1024];
|
||||
|
||||
std::ifstream file(fontPath, std::ios::binary);
|
||||
|
||||
file.seekg(0, std::ios::end);
|
||||
auto&& size = file.tellg();
|
||||
file.seekg(0, std::ios::beg);
|
||||
|
||||
ttf.reserve(size);
|
||||
|
||||
if(!file.is_open()) {
|
||||
std::cout << "ttf won't open!\n";
|
||||
}
|
||||
|
||||
while(!file.eof()) {
|
||||
|
||||
ttf.push_back(file.get());
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
stbtt_BakeFontBitmap(ttf.data(),0, fontSize, temp_bitmap,1024,1024, 32,96, bcdata);
|
||||
|
||||
std::vector<unsigned char> bin;
|
||||
bin.reserve(1024 * 1024);
|
||||
|
||||
for(unsigned char c : temp_bitmap) {
|
||||
bin.push_back(c);
|
||||
}
|
||||
|
||||
texture = Texture(bin, 1024, 1024);
|
||||
|
||||
shader = Shader(vs, fs, Shader::LoadType::FromSource);
|
||||
}
|
||||
|
||||
Body* genText(std::vector<std::string> texts) {
|
||||
|
||||
std::vector<float> v;
|
||||
std::vector<unsigned int> i;
|
||||
|
||||
float x = 0, y = 0, oX = 0, dY = fontSize;
|
||||
|
||||
unsigned int k = 0;
|
||||
|
||||
for(std::string text : texts) {
|
||||
for(unsigned int j = 0; j < text.length(); j++) {
|
||||
if (text[j] >= 32) {
|
||||
stbtt_aligned_quad q;
|
||||
stbtt_GetBakedQuad(bcdata, 1024,1024, text[j]-32, &x,&y,&q,0);//1=opengl & d3d10+,0=d3d9
|
||||
|
||||
//bcdata[text[j]-32].xadvance
|
||||
v.push_back(q.x0);
|
||||
v.push_back(q.y0);
|
||||
v.push_back(0.0f);
|
||||
|
||||
v.push_back(q.s0);
|
||||
v.push_back(q.t0);
|
||||
|
||||
|
||||
|
||||
v.push_back(q.x1);
|
||||
v.push_back(q.y0);
|
||||
v.push_back(0.0f);
|
||||
|
||||
v.push_back(q.s1);
|
||||
v.push_back(q.t0);
|
||||
|
||||
|
||||
|
||||
|
||||
v.push_back(q.x1);
|
||||
v.push_back(q.y1);
|
||||
v.push_back(0.0f);
|
||||
|
||||
v.push_back(q.s1);
|
||||
v.push_back(q.t1);
|
||||
|
||||
|
||||
|
||||
|
||||
v.push_back(q.x0);
|
||||
v.push_back(q.y1);
|
||||
v.push_back(0.0f);
|
||||
|
||||
v.push_back(q.s0);
|
||||
v.push_back(q.t1);
|
||||
|
||||
i.push_back(k * 4);
|
||||
i.push_back(k * 4 + 1);
|
||||
i.push_back(k * 4 + 2);
|
||||
i.push_back(k * 4 + 2);
|
||||
i.push_back(k * 4 + 3);
|
||||
i.push_back(k * 4);
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
x = oX;
|
||||
y += dY;
|
||||
}
|
||||
|
||||
|
||||
return new Body(
|
||||
VertexBuffer(v),
|
||||
IndexArray(i),
|
||||
VertexLayout({
|
||||
LayoutElement(LayoutElement::Type::Float, 3, 5 * sizeof(float), 0),
|
||||
LayoutElement(LayoutElement::Type::Float, 2, 5 * sizeof(float), 3 * sizeof(float))
|
||||
}),
|
||||
shader,
|
||||
texture,
|
||||
RenderMode::Triangles,
|
||||
glm::scale(glm::mat4(1.0f), glm::vec3(0.2f))
|
||||
);
|
||||
}
|
||||
|
||||
float textWidth(std::string str, float height) {
|
||||
|
||||
float w = 0;
|
||||
|
||||
for (int i = 0; i < str.length(); i++) {
|
||||
stbtt_bakedchar c = bcdata[str[i]];
|
||||
w += c.xadvance;
|
||||
}
|
||||
|
||||
return w * height / fontSize;
|
||||
}
|
||||
};
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
class JObject {
|
||||
|
||||
public:
|
||||
JObject() {}
|
||||
|
||||
void load(std::string pathJSON, std::string pathFont) {
|
||||
std::ifstream file(pathJSON);
|
||||
if (!file.is_open()) goodJSON = false;
|
||||
document = json::parse(file);
|
||||
file.close();
|
||||
goodJSON = true;
|
||||
templates = document["Templates"];
|
||||
objects = document["Objects"];
|
||||
setup = document["Set Up"];
|
||||
cameras = document["Cameras"];
|
||||
lights = document["Lights"];
|
||||
actions = document["Actions"];
|
||||
|
||||
text.textInit(pathFont);
|
||||
}
|
||||
|
||||
bool isValid() const { return goodJSON; }
|
||||
|
||||
Body* createCircle(json& element, std::string name) {
|
||||
std::vector<float> v;
|
||||
std::vector<unsigned int> i;
|
||||
|
||||
float d = element["diameter"];
|
||||
|
||||
for(int it = 0; it < resolution; it++) {
|
||||
v.push_back(d / 2.0f * glm::cos(it * 2.0f * glm::pi<float>() / resolution));
|
||||
v.push_back(d / 2.0f * glm::sin(it * 2.0f * glm::pi<float>() / resolution));
|
||||
v.push_back(0.0f);
|
||||
|
||||
i.push_back(it);
|
||||
}
|
||||
|
||||
return new Body(
|
||||
VertexBuffer(v),
|
||||
IndexArray(i),
|
||||
layout,
|
||||
shader,
|
||||
std::nullopt,
|
||||
RenderMode::ConnectedLinesLooped
|
||||
);
|
||||
|
||||
}
|
||||
|
||||
Body* createSquare(json& element, std::string name) {
|
||||
std::vector<float> v;
|
||||
std::vector<unsigned int> i;
|
||||
|
||||
float width = element["width"];
|
||||
|
||||
v.push_back(width / 2.0f);
|
||||
v.push_back(width / 2.0f);
|
||||
v.push_back(0.0f);
|
||||
|
||||
i.push_back(0);
|
||||
|
||||
v.push_back(-width / 2.0f);
|
||||
v.push_back(width / 2.0f);
|
||||
v.push_back(0.0f);
|
||||
|
||||
i.push_back(1);
|
||||
|
||||
v.push_back(-width / 2.0f);
|
||||
v.push_back(-width / 2.0f);
|
||||
v.push_back(0.0f);
|
||||
|
||||
i.push_back(2);
|
||||
|
||||
v.push_back(width / 2.0f);
|
||||
v.push_back(-width / 2.0f);
|
||||
v.push_back(0.0f);
|
||||
|
||||
i.push_back(3);
|
||||
|
||||
return new Body(
|
||||
VertexBuffer(v),
|
||||
IndexArray(i),
|
||||
layout,
|
||||
shader,
|
||||
std::nullopt,
|
||||
RenderMode::ConnectedLinesLooped
|
||||
);
|
||||
}
|
||||
|
||||
Body* createRect(json& element, std::string name) {
|
||||
std::vector<float> v;
|
||||
std::vector<unsigned int> i;
|
||||
|
||||
float width = element["width"];
|
||||
float height = element["height"];
|
||||
|
||||
v.push_back(width / 2.0f);
|
||||
v.push_back(height / 2.0f);
|
||||
v.push_back(0.0f);
|
||||
|
||||
i.push_back(0);
|
||||
|
||||
v.push_back(-width / 2.0f);
|
||||
v.push_back(height / 2.0f);
|
||||
v.push_back(0.0f);
|
||||
|
||||
i.push_back(1);
|
||||
|
||||
v.push_back(-width / 2.0f);
|
||||
v.push_back(-height / 2.0f);
|
||||
v.push_back(0.0f);
|
||||
|
||||
i.push_back(2);
|
||||
|
||||
v.push_back(width / 2.0f);
|
||||
v.push_back(-height / 2.0f);
|
||||
v.push_back(0.0f);
|
||||
|
||||
i.push_back(3);
|
||||
|
||||
return new Body(
|
||||
VertexBuffer(v),
|
||||
IndexArray(i),
|
||||
layout,
|
||||
shader,
|
||||
std::nullopt,
|
||||
RenderMode::ConnectedLinesLooped
|
||||
);
|
||||
}
|
||||
|
||||
Body* createPoly(json& element, std::string name) {
|
||||
std::vector<float> v;
|
||||
std::vector<unsigned int> i;
|
||||
|
||||
json coords = element["coords"];
|
||||
|
||||
unsigned int j = 0;
|
||||
for(json::const_iterator it = coords.cbegin(); it != coords.cend(); it++) {
|
||||
json c = *it;
|
||||
v.push_back(c["x"]);
|
||||
v.push_back(c["y"]);
|
||||
v.push_back(c["z"]);
|
||||
|
||||
i.push_back(j++);
|
||||
}
|
||||
|
||||
return new Body(
|
||||
VertexBuffer(v),
|
||||
IndexArray(i),
|
||||
layout,
|
||||
shader,
|
||||
std::nullopt,
|
||||
RenderMode::ConnectedLinesLooped
|
||||
);
|
||||
}
|
||||
|
||||
Body* createText(json& element, std::string name) {
|
||||
//do something
|
||||
json lines = element["text"];
|
||||
|
||||
std::vector<std::string> theText;
|
||||
for (json::const_iterator it = lines.cbegin(); it != lines.cend(); it++)
|
||||
{
|
||||
std::string line = *it;
|
||||
theText.push_back(line);
|
||||
}
|
||||
|
||||
return text.genText(theText);
|
||||
}
|
||||
|
||||
void buildObjects() {
|
||||
|
||||
|
||||
for (json::const_iterator it = objects.cbegin(); it != objects.cend(); it++)
|
||||
{
|
||||
json element = *it;
|
||||
std::string name = element["name"];
|
||||
std::string type = element["type"];
|
||||
if (type == "CIRCLE") {
|
||||
objectMap[name] = createCircle(element, name);
|
||||
}
|
||||
if (type == "SQUARE") {
|
||||
objectMap[name] = createSquare(element, name);
|
||||
}
|
||||
if (type == "RECTANGLE") {
|
||||
objectMap[name] = createRect(element, name);
|
||||
}
|
||||
if (type == "POLYGON") {
|
||||
objectMap[name] = createPoly(element, name);
|
||||
}
|
||||
if (type == "TEXT") {
|
||||
objectMap[name] = createText(element, name);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void objectActions()
|
||||
{
|
||||
for (json::const_iterator it = setup.cbegin(); it != setup.cend(); it++)
|
||||
{
|
||||
json element = *it;
|
||||
std::string name = element["name"];
|
||||
Body* o = objectMap[name];
|
||||
if (o == nullptr) continue;
|
||||
if (element.contains("moveto"))
|
||||
{
|
||||
json moveTo = element["moveto"];
|
||||
float x = moveTo["x"];
|
||||
float y = moveTo["y"];
|
||||
float z = moveTo["z"];
|
||||
o->moveTo(glm::vec3(x, y, z));
|
||||
}
|
||||
if (element.contains("moveby"))
|
||||
{
|
||||
json moveBy = element["moveby"];
|
||||
float x = moveBy["x"];
|
||||
float y = moveBy["y"];
|
||||
float z = moveBy["z"];
|
||||
o->moveRel(glm::vec3(x, y, z));
|
||||
}
|
||||
if (element.contains("rotateto"))
|
||||
{
|
||||
json rotateTo = element["rotateto"];
|
||||
float p = rotateTo["pitch"];
|
||||
float y = rotateTo["yaw"];
|
||||
float r = rotateTo["roll"];
|
||||
o->rotateTo(glm::vec3(p, y, r));
|
||||
}
|
||||
if (element.contains("rotateby"))
|
||||
{
|
||||
json rotateBy = element["rotateby"];
|
||||
float p = rotateBy["pitch"];
|
||||
float y = rotateBy["yaw"];
|
||||
float r = rotateBy["roll"];
|
||||
o->rotateRel(glm::vec3(p, y, r));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
std::unordered_map<std::string, Body*> objectMap;
|
||||
Shader shader;
|
||||
|
||||
Text text;
|
||||
private:
|
||||
|
||||
Archimedes::VertexLayout layout = Archimedes::VertexLayout({
|
||||
Archimedes::LayoutElement(Archimedes::LayoutElement::Type::Float, 3, 0, 0)
|
||||
});
|
||||
|
||||
std::unordered_map<std::string, Body> templateMap;
|
||||
|
||||
bool goodJSON = false;
|
||||
|
||||
|
||||
unsigned int resolution = 50;
|
||||
|
||||
json document, templates, objects, setup, cameras, lights, actions;
|
||||
};
|
||||
}
|
||||
|
||||
309
src/modules/Archimedes-Modules/Sandbox/Sandbox.cpp
Normal file
309
src/modules/Archimedes-Modules/Sandbox/Sandbox.cpp
Normal file
@@ -0,0 +1,309 @@
|
||||
// This only works with opengl!!!!
|
||||
|
||||
|
||||
#include "Sandbox.h"
|
||||
|
||||
#define STB_TRUETYPE_IMPLEMENTATION
|
||||
#include <stb/stb_truetype.h>
|
||||
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include <stb/stb_image_write.h>
|
||||
|
||||
Sandbox::Sandbox(Archimedes::App* a, void* h) : Archimedes::Module(a, h) {
|
||||
|
||||
name = "Sandbox";
|
||||
|
||||
WindowModule* wm = new WindowModule(a, h);
|
||||
deps[*wm] = wm;
|
||||
|
||||
ImguiModule* im = new ImguiModule(a, h);
|
||||
deps[*im] = im;
|
||||
}
|
||||
|
||||
Sandbox::~Sandbox() {
|
||||
|
||||
if(app) {
|
||||
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
|
||||
|
||||
ImguiModule* im; { im = (ImguiModule*) moduleInstances[ImguiModule()]; }
|
||||
|
||||
im->releaseContext(ImGui::GetCurrentContext());
|
||||
|
||||
wm->releaseWindow(window);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void Sandbox::onLoad() {
|
||||
// get window
|
||||
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
|
||||
ImguiModule* im; { im = (ImguiModule*) moduleInstances[ImguiModule()]; }
|
||||
|
||||
if(!wm) {
|
||||
std::cout << "No WindowModule for Sandbox!\n";
|
||||
std::abort();
|
||||
}
|
||||
|
||||
if(!im) {
|
||||
std::cout << "No ImguiModule for Sandbox!\n";
|
||||
std::abort();
|
||||
}
|
||||
|
||||
window = wm->aquireWindow();
|
||||
|
||||
ImGui::SetCurrentContext(im->aquireContext());
|
||||
|
||||
window->getRenderer()->clearColor = { 0.2, 0.2, 0.4, 0.7 };
|
||||
|
||||
|
||||
cubeShader = Archimedes::Shader(cubeVS, cubeFS, Archimedes::Shader::LoadType::FromSource);
|
||||
|
||||
window->getRenderer()->setupShader(cubeShader);
|
||||
|
||||
cube = Archimedes::Body(
|
||||
Archimedes::VertexBuffer(vertices),
|
||||
Archimedes::IndexArray(indices),
|
||||
layout,
|
||||
cubeShader
|
||||
);
|
||||
|
||||
window->getRenderer()->setupRenderTarget(cube.getMesh());
|
||||
|
||||
grid = Archimedes::Body(
|
||||
Archimedes::VertexBuffer(gridVertices),
|
||||
Archimedes::IndexArray(gridIndices),
|
||||
layout,
|
||||
cubeShader
|
||||
);
|
||||
|
||||
window->getRenderer()->setupRenderTarget(grid.getMesh());
|
||||
|
||||
|
||||
int w, h;
|
||||
window->getSize(w, h);
|
||||
app->emitEvent(new Archimedes::ResizeWindowEvent(w, h));
|
||||
|
||||
hexagon = readOBJ("/home/nathan/Projects/tests/buildzone/hexagon_pad.obj", cubeShader);
|
||||
|
||||
window->getRenderer()->setupRenderTarget(hexagon.getMesh());
|
||||
|
||||
|
||||
hexagon.scaleTo(0.01f);
|
||||
|
||||
|
||||
camera.setTransform(glm::lookAt(
|
||||
glm::vec3(0.0f, 0.0f, 3.0f),
|
||||
glm::vec3(0.0f, 0.0f, 0.0f),
|
||||
glm::vec3(0.0f, 1.0f, 0.0f)
|
||||
));
|
||||
|
||||
camera.setPerspective(glm::perspective(glm::radians(45.0f), (float)w/(float)h, 0.1f, 100.0f));
|
||||
//camera.setPerspective(glm::ortho(-(float)w / 2.0f, (float)w / 2.0f, -(float)h / 2.0f, (float)h / 2.0f, 0.1f, 100.0f));
|
||||
}
|
||||
|
||||
void Sandbox::run() {
|
||||
|
||||
static float scale = 1.0f, scalePrev = 1.0f;
|
||||
|
||||
static glm::vec3 pos(0), rot(0);
|
||||
static glm::vec3 posPrev(0), rotPrev(0);
|
||||
|
||||
static glm::vec3 camPos(0.0f, 0.0f, 3.0f), camRot(0.0f, glm::pi<float>(), 0.0f);
|
||||
static glm::vec3 camPosPrev(0.0f, 0.0f, 3.0f), camRotPrev(0.0f, glm::pi<float>(), 0.0f);
|
||||
|
||||
static glm::vec4 color = { 0.4f, 3.0f, 0.4f, 1.0f };
|
||||
|
||||
static int w, h;
|
||||
window->getSize(w, h);
|
||||
//camPos = camera.moveRel(camPos - camPosPrev);
|
||||
//camRot = camera.rotateRel(camRot - camRotPrev);
|
||||
|
||||
camera.setTransform(glm::lookAt(
|
||||
camPos,
|
||||
camPos + glm::normalize(glm::vec3(glm::cos(camRot.x) * glm::sin(camRot.y), glm::sin(camRot.x), glm::cos(camRot.x) * glm::cos(camRot.y))),
|
||||
glm::vec3(0.0f, 1.0f, 0.0f)
|
||||
));
|
||||
|
||||
camPosPrev = camPos;
|
||||
camRotPrev = camRot;
|
||||
|
||||
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
static glm::vec4& clearColor = window->getRenderer()->clearColor;
|
||||
|
||||
ImGui::Begin("Sandbox Module");
|
||||
|
||||
ImGui::Text("Pick a clear color!");
|
||||
|
||||
ImGui::SliderFloat("clear r", &clearColor.r, 0.0f, 1.0f);
|
||||
ImGui::SliderFloat("clear g", &clearColor.g, 0.0f, 1.0f);
|
||||
ImGui::SliderFloat("clear b", &clearColor.b, 0.0f, 1.0f);
|
||||
ImGui::SliderFloat("clear a", &clearColor.a, 0.0f, 1.0f);
|
||||
|
||||
if(jObject.isValid()) {
|
||||
ImGui::Text("Object Properties");
|
||||
|
||||
static std::string object = jObject.objectMap.begin()->first;
|
||||
|
||||
if(ImGui::BeginCombo("Object", object.c_str())) {
|
||||
for (auto it : jObject.objectMap)
|
||||
{
|
||||
|
||||
const bool is_selected = (object == it.first);
|
||||
if (ImGui::Selectable(it.first.c_str(), is_selected)) {
|
||||
object = it.first;
|
||||
}
|
||||
|
||||
// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
|
||||
if (is_selected)
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
for (auto it : jObject.objectMap) {
|
||||
if(it.second != nullptr) {
|
||||
window->getRenderer()->draw(
|
||||
it.second->getMesh(),
|
||||
it.second->getTransform(),
|
||||
camera.getTransform(),
|
||||
camera.getPerspective(),
|
||||
color
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ImGui::SliderFloat("pitch", &rot.x, -glm::pi<float>(), glm::pi<float>());
|
||||
ImGui::SliderFloat("yaw", &rot.y, -glm::pi<float>(), glm::pi<float>());
|
||||
ImGui::SliderFloat("roll", &rot.z, -glm::pi<float>(), glm::pi<float>());
|
||||
|
||||
ImGui::SliderFloat("scale", &scale, 0.001f, 10.0f);
|
||||
|
||||
ImGui::SliderFloat("x", &pos.x, -10.0f, 10.0f);
|
||||
ImGui::SliderFloat("y", &pos.y, -10.0f, 10.0f);
|
||||
ImGui::SliderFloat("z", &pos.z, -10.0f, 10.0f);
|
||||
|
||||
ImGui::SliderFloat("r", &color.r, 0.0f, 1.0f);
|
||||
ImGui::SliderFloat("g", &color.g, 0.0f, 1.0f);
|
||||
ImGui::SliderFloat("b", &color.b, 0.0f, 1.0f);
|
||||
ImGui::SliderFloat("a", &color.a, 0.0f, 1.0f);
|
||||
|
||||
if(ImGui::Button("Apply") && jObject.objectMap[object] != nullptr) {
|
||||
pos = jObject.objectMap[object]->moveRel(pos - posPrev);
|
||||
rot = jObject.objectMap[object]->rotateRel(rot - rotPrev);
|
||||
//scale = jObject.objectMap[object]->scaleRel(scale / scalePrev);
|
||||
jObject.objectMap[object]->scaleTo(scale / (float)h);
|
||||
|
||||
|
||||
posPrev = pos;
|
||||
rotPrev = rot;
|
||||
//scalePrev = scale;
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
static std::string pathJSON = "/home/nathan/Projects/tests/buildzone/test.json";
|
||||
static std::string pathFont = "/nix/store/05zf1s3wlw0k90l34iaby4ysrafv6w95-nerd-fonts-fira-code-3.4.0+6.2/share/fonts/truetype/NerdFonts/FiraCode/FiraCodeNerdFontMono-Regular.ttf";
|
||||
ImGui::InputText("JSON Path", &pathJSON);
|
||||
ImGui::InputText("Font Path", &pathFont);
|
||||
if(ImGui::Button("load")) {
|
||||
|
||||
jObject.shader = cubeShader;
|
||||
|
||||
jObject.load(pathJSON, pathFont);
|
||||
|
||||
window->getRenderer()->setupShader(jObject.text.shader);
|
||||
//window->getRenderer()->setupTexture(jObject.text.texture);
|
||||
|
||||
jObject.buildObjects();
|
||||
|
||||
for(auto o : jObject.objectMap) {
|
||||
if(o.second != nullptr) {
|
||||
o.second->scaleTo(1.0f / (float)h);
|
||||
window->getRenderer()->setupRenderTarget(o.second->getMesh());
|
||||
}
|
||||
}
|
||||
|
||||
jObject.objectActions();
|
||||
}
|
||||
}
|
||||
|
||||
static bool show_obj = true;
|
||||
ImGui::Checkbox("show obj", &show_obj);
|
||||
if(show_obj) {
|
||||
window->getRenderer()->draw(
|
||||
hexagon.getMesh(),
|
||||
hexagon.getTransform(),
|
||||
camera.getTransform(),
|
||||
camera.getPerspective(),
|
||||
color
|
||||
);
|
||||
}
|
||||
|
||||
ImGui::Text("Camera Properties");
|
||||
|
||||
ImGui::SliderFloat("cam pitch", &camRot.x, -glm::pi<float>(), glm::pi<float>());
|
||||
ImGui::SliderFloat("cam yaw", &camRot.y, 0, 2 * glm::pi<float>());
|
||||
ImGui::SliderFloat("cam roll", &camRot.z, -glm::pi<float>(), glm::pi<float>());
|
||||
|
||||
ImGui::SliderFloat("cam x", &camPos.x, -10.0f, 10.0f);
|
||||
ImGui::SliderFloat("cam y", &camPos.y, -10.0f, 10.0f);
|
||||
ImGui::SliderFloat("cam z", &camPos.z, -10.0f, 10.0f);
|
||||
|
||||
|
||||
if(ImGui::Button("Reset Window Size")) {
|
||||
app->emitEvent(new Archimedes::ResizeWindowEvent(500, 500));
|
||||
}
|
||||
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
bool Sandbox::onEvent(const Archimedes::Event& e) {
|
||||
|
||||
unsigned int type = app->getEventType(e);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
|
||||
if(type == app->getEventType(Archimedes::ResizeWindowEvent())) {
|
||||
Archimedes::ResizeWindowEvent event = (Archimedes::ResizeWindowEvent&) e;
|
||||
|
||||
camera.setPerspective(glm::perspective(glm::radians(45.0f), (float)event.width/(float)event.height, 0.1f, 100.0f));
|
||||
|
||||
} else if(type == app->getEventType(Archimedes::KeyPressedWindowEvent()) && !io.WantCaptureKeyboard) {
|
||||
|
||||
return false;
|
||||
} else if(type == app->getEventType(Archimedes::KeyReleasedWindowEvent()) && !io.WantCaptureKeyboard) {
|
||||
|
||||
return false;
|
||||
} else if(type == app->getEventType(Archimedes::MouseButtonPressedWindowEvent()) && !io.WantCaptureMouse) {
|
||||
|
||||
return false;
|
||||
} else if(type == app->getEventType(Archimedes::MouseButtonReleasedWindowEvent()) && !io.WantCaptureMouse) {
|
||||
|
||||
return false;
|
||||
} else if(type == app->getEventType(Archimedes::ScrollWindowEvent()) && !io.WantCaptureMouse) {
|
||||
|
||||
Archimedes::ScrollWindowEvent event = (Archimedes::ScrollWindowEvent&) e;
|
||||
|
||||
//cube.rotateRel(glm::vec3(glm::pi<float>() * event.dy / 50.0f, 0.0f, 0.0f));
|
||||
|
||||
//cube.rotateRel(glm::vec3(0.0f, glm::pi<float>() * event.dx / 50.0f, 0.0f));
|
||||
|
||||
hexagon.scaleAdd(0.001f * event.dy);
|
||||
|
||||
return true;
|
||||
} else if(type == app->getEventType(Archimedes::MouseMovedWindowEvent()) && !io.WantCaptureMouse) {
|
||||
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
228
src/modules/Archimedes-Modules/Sandbox/Sandbox.h
Normal file
228
src/modules/Archimedes-Modules/Sandbox/Sandbox.h
Normal file
@@ -0,0 +1,228 @@
|
||||
// This only works with opengl!!!!
|
||||
|
||||
#ifndef JOBJECT_H
|
||||
#define JOBJECT_H
|
||||
|
||||
#include "Archimedes.h"
|
||||
|
||||
#include "modules/WindowModule/WindowModule.h"
|
||||
#include "modules/ImguiModule/ImguiModule.h"
|
||||
|
||||
#include "utils/Objects/Body.h"
|
||||
#include "utils/Objects/Camera.h"
|
||||
|
||||
#include "JObject.h"
|
||||
|
||||
class Sandbox : public Archimedes::Module {
|
||||
|
||||
public:
|
||||
Sandbox(Archimedes::App*, void*);
|
||||
|
||||
Sandbox() { name = "Sandbox"; }
|
||||
|
||||
~Sandbox();
|
||||
|
||||
void onLoad() override;
|
||||
|
||||
void run() override;
|
||||
|
||||
bool onEvent(const Archimedes::Event& e) override;
|
||||
|
||||
private:
|
||||
|
||||
Archimedes::Window* window;
|
||||
|
||||
std::string cubeVS = "#version 430 core\n"
|
||||
"layout (location = 0) in vec3 aPos;\n"
|
||||
"uniform mat4 model;\n"
|
||||
"uniform mat4 view;\n"
|
||||
"uniform mat4 proj;\n"
|
||||
"uniform vec4 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_Position = proj * view * model * vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
|
||||
"}\0";
|
||||
|
||||
std::string cubeFS = "#version 430 core\n"
|
||||
"out vec4 FragColor;\n"
|
||||
"uniform mat4 model;\n"
|
||||
"uniform mat4 view;\n"
|
||||
"uniform mat4 proj;\n"
|
||||
"uniform vec4 color;\n"
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" FragColor = color;\n"
|
||||
"}\n\0";
|
||||
|
||||
Archimedes::JObject jObject;
|
||||
|
||||
Archimedes::Shader cubeShader, gridShader;
|
||||
Archimedes::Body cube, grid, hexagon;
|
||||
|
||||
Archimedes::VertexLayout layout = Archimedes::VertexLayout({
|
||||
Archimedes::LayoutElement(Archimedes::LayoutElement::Type::Float, 3, 0, 0)
|
||||
});
|
||||
|
||||
Archimedes::Camera camera;
|
||||
|
||||
std::vector<float> gridVertices = {
|
||||
-1.0f, 0.0f, 1.0f,
|
||||
1.0f, 0.0f, 1.0f,
|
||||
1.0f, 0.0f, -1.0f,
|
||||
-1.0f, 0.0f, -1.0f,
|
||||
};
|
||||
|
||||
std::vector<unsigned int> gridIndices = {
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
3,
|
||||
0
|
||||
};
|
||||
|
||||
std::vector<float> vertices = {
|
||||
-0.5f, -0.5f, 0.5f,
|
||||
0.5f, -0.5f, 0.5f,
|
||||
0.5f, 0.5f, 0.5f,
|
||||
-0.5f, 0.5f, 0.5f,
|
||||
|
||||
|
||||
-0.5f, -0.5f, -0.5f,
|
||||
0.5f, -0.5f, -0.5f,
|
||||
0.5f, 0.5f, -0.5f,
|
||||
-0.5f, 0.5f, -0.5f,
|
||||
|
||||
};
|
||||
|
||||
std::vector<unsigned int> indices = {
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
3,
|
||||
0,
|
||||
|
||||
|
||||
4,
|
||||
5,
|
||||
6,
|
||||
6,
|
||||
7,
|
||||
4,
|
||||
|
||||
|
||||
0,
|
||||
1,
|
||||
5,
|
||||
5,
|
||||
4,
|
||||
0,
|
||||
|
||||
|
||||
3,
|
||||
2,
|
||||
6,
|
||||
6,
|
||||
7,
|
||||
3,
|
||||
|
||||
|
||||
0,
|
||||
3,
|
||||
7,
|
||||
7,
|
||||
4,
|
||||
0,
|
||||
|
||||
|
||||
1,
|
||||
2,
|
||||
6,
|
||||
6,
|
||||
5,
|
||||
1,
|
||||
|
||||
};
|
||||
|
||||
Archimedes::Body readOBJ(std::string path, Archimedes::Shader shader) {
|
||||
|
||||
std::ifstream file(path);
|
||||
|
||||
if(!file.is_open()) return Archimedes::Body();
|
||||
|
||||
std::string s;
|
||||
|
||||
std::vector<float> verticies;
|
||||
std::vector<unsigned int> indicies;
|
||||
|
||||
verticies.reserve(3 * 100);
|
||||
indicies.reserve(100);
|
||||
|
||||
unsigned int i = 0;
|
||||
unsigned int j = 0;
|
||||
|
||||
float point;
|
||||
unsigned int idx;
|
||||
|
||||
while(!file.eof()) {
|
||||
getline(file, s, ' ');
|
||||
|
||||
//std::cout << "\nline start: " << s << std::endl;
|
||||
|
||||
if(s == "v") {
|
||||
file >> point;
|
||||
verticies.push_back(point);
|
||||
//std::cout << "point1: " << point << std::endl;
|
||||
|
||||
file >> point;
|
||||
verticies.push_back(point);
|
||||
//std::cout << "point2: " << point << std::endl;
|
||||
|
||||
file >> point;
|
||||
verticies.push_back(point);
|
||||
//std::cout << "point3: " << point << std::endl;
|
||||
|
||||
//std::cout << "index: " << j << std::endl;
|
||||
|
||||
getline(file, s);
|
||||
//file.ignore();
|
||||
} else if(s == "f") {
|
||||
|
||||
file >> idx;
|
||||
indicies.push_back(--idx);
|
||||
file.ignore(5, ' ');
|
||||
|
||||
file >> idx;
|
||||
indicies.push_back(--idx);
|
||||
file.ignore(5, ' ');
|
||||
|
||||
file >> idx;
|
||||
indicies.push_back(--idx);
|
||||
getline(file, s);
|
||||
|
||||
} else {
|
||||
getline(file, s);
|
||||
}
|
||||
}
|
||||
|
||||
file.close();
|
||||
|
||||
return Archimedes::Body(
|
||||
Archimedes::VertexBuffer(verticies),
|
||||
Archimedes::IndexArray(indicies),
|
||||
Archimedes::VertexLayout({
|
||||
Archimedes::LayoutElement(Archimedes::LayoutElement::Type::Float, 3, 3 * sizeof(float), 0),
|
||||
}),
|
||||
shader
|
||||
);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
#ifdef SANDBOX_DYNAMIC
|
||||
typedef Sandbox mtype;
|
||||
#include "endModule.h"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
58
src/modules/Archimedes-Modules/Sandbox/default.nix
Normal file
58
src/modules/Archimedes-Modules/Sandbox/default.nix
Normal file
@@ -0,0 +1,58 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.Sandbox = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Sandbox";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
|
||||
glm
|
||||
curl
|
||||
nlohmann_json
|
||||
|
||||
stb
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Sandbox/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER_OPENGL=1 \
|
||||
-DWINDOW_GLFW=1 \
|
||||
-DSANDBOX_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
$(curl-config --cflags) \
|
||||
$(curl-config --libs) \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
56
src/modules/Archimedes-Modules/Terminal/default.nix
Normal file
56
src/modules/Archimedes-Modules/Terminal/default.nix
Normal file
@@ -0,0 +1,56 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.Terminal = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "Terminal";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
|
||||
curl
|
||||
glm
|
||||
nlohmann_json
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/Terminal/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER_OPENGL=1 \
|
||||
-DWINDOW_GLFW=1 \
|
||||
-DTERMINAL_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
$(curl-config --cflags) \
|
||||
$(curl-config --libs) \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
38
src/modules/Archimedes-Modules/TestClay/default.nix
Normal file
38
src/modules/Archimedes-Modules/TestClay/default.nix
Normal file
@@ -0,0 +1,38 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.TestClay = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "TestClay";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
clay = inputs.clay;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/TestClay/*.cpp \
|
||||
-fpic -shared \
|
||||
-I include \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-DTESTCLAY_DYNAMIC \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
50
src/modules/Archimedes-Modules/TestImgui/default.nix
Normal file
50
src/modules/Archimedes-Modules/TestImgui/default.nix
Normal file
@@ -0,0 +1,50 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.TestImgui = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "TestImgui";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
imgui = inputs.imgui;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/TestImgui/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
modules/ImguiModule/*.cpp \
|
||||
$imgui/backends/imgui_impl_glfw.cpp \
|
||||
$imgui/backends/imgui_impl_opengl3.cpp \
|
||||
$imgui/misc/cpp/*.cpp \
|
||||
$imgui/*.cpp \
|
||||
-DRENDERER=1 \
|
||||
-DWINDOW=1 \
|
||||
-DTESTIMGUI_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I $imgui -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
-Wall \
|
||||
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
39
src/modules/Archimedes-Modules/TestNotCurses/default.nix
Normal file
39
src/modules/Archimedes-Modules/TestNotCurses/default.nix
Normal file
@@ -0,0 +1,39 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.TestNotCurses = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "TestNotCurses";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
notcurses
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/TestNotCurses/*.cpp \
|
||||
-fpic -shared \
|
||||
-I include \
|
||||
-Wall \
|
||||
-lnotcurses \
|
||||
-DTESTNOTCURSES_DYNAMIC \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
67
src/modules/Archimedes-Modules/TestTriangle/TestTriangle.cpp
Normal file
67
src/modules/Archimedes-Modules/TestTriangle/TestTriangle.cpp
Normal file
@@ -0,0 +1,67 @@
|
||||
// This only works with opengl!!!!
|
||||
|
||||
|
||||
#include "TestTriangle.h"
|
||||
|
||||
|
||||
|
||||
TestTriangle::TestTriangle(Archimedes::App* a, void* h) : Archimedes::Module(a, h) {
|
||||
|
||||
name = "TestTriangle";
|
||||
|
||||
WindowModule* wm = new WindowModule(a, h);
|
||||
deps[*wm] = wm;
|
||||
}
|
||||
|
||||
TestTriangle::~TestTriangle() {
|
||||
|
||||
if(app) {
|
||||
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
|
||||
|
||||
/*
|
||||
#if WINDOW == 2
|
||||
wm->removeEventFn(ecmd_it);
|
||||
#endif
|
||||
*/
|
||||
wm->releaseWindow(window);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void TestTriangle::onLoad() {
|
||||
// get window
|
||||
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
|
||||
|
||||
if(!wm) {
|
||||
std::cout << "No WindowModule TestTriangle!\n";
|
||||
std::abort();
|
||||
}
|
||||
|
||||
window = wm->aquireWindow();
|
||||
|
||||
window->getRenderer()->clearColor = { 0.2, 0.2, 0.4, 0.7 };
|
||||
|
||||
shader = Archimedes::Shader(vertexShaderSource, fragmentShaderSource, Archimedes::Shader::LoadType::FromSource);
|
||||
|
||||
window->getRenderer()->useShader(shader);
|
||||
|
||||
rt = Archimedes::RenderTarget(
|
||||
Archimedes::VertexBuffer(vertices, 9 * sizeof(float)),
|
||||
Archimedes::IndexArray(indices, 3),
|
||||
Archimedes::VertexLayout(),
|
||||
shader
|
||||
);
|
||||
|
||||
window->getRenderer()->useRenderTarget(rt);
|
||||
|
||||
}
|
||||
|
||||
void TestTriangle::run() {
|
||||
|
||||
window->getRenderer()->draw(rt);
|
||||
|
||||
}
|
||||
|
||||
bool TestTriangle::onEvent(const Archimedes::Event& e) {
|
||||
return false;
|
||||
}
|
||||
@@ -29,8 +29,6 @@ class TestTriangle : public Archimedes::Module {
|
||||
|
||||
Archimedes::Window* window;
|
||||
|
||||
std::list<std::function<void()>>::iterator rcmd_it;
|
||||
|
||||
const char *vertexShaderSource = "#version 330 core\n"
|
||||
"layout (location = 0) in vec3 aPos;\n"
|
||||
"void main()\n"
|
||||
@@ -44,14 +42,20 @@ class TestTriangle : public Archimedes::Module {
|
||||
" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
|
||||
"}\n\0";
|
||||
|
||||
unsigned int shaderProgram;
|
||||
unsigned int VBO, VAO;
|
||||
Archimedes::RenderTarget rt;
|
||||
Archimedes::Shader shader;
|
||||
|
||||
float vertices[9] = {
|
||||
-0.5f, -0.5f, 0.0f, // left
|
||||
0.5f, -0.5f, 0.0f, // right
|
||||
0.0f, 0.5f, 0.0f // top
|
||||
};
|
||||
|
||||
unsigned int indices[3] = {
|
||||
0, // left
|
||||
1, // right
|
||||
2 // top
|
||||
};
|
||||
};
|
||||
|
||||
#ifdef TESTTRIANGLE_DYNAMIC
|
||||
48
src/modules/Archimedes-Modules/TestTriangle/default.nix
Normal file
48
src/modules/Archimedes-Modules/TestTriangle/default.nix
Normal file
@@ -0,0 +1,48 @@
|
||||
{ inputs, ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.TestTriangle = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "TestTriangle";
|
||||
|
||||
src = inputs.src;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
glfw
|
||||
glew
|
||||
glm
|
||||
nlohmann_json
|
||||
curl
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/Archimedes-Modules/TestTriangle/*.cpp \
|
||||
modules/WindowModule/*.cpp \
|
||||
-DRENDERER_OPENGL=1 \
|
||||
-DWINDOW_GLFW=1 \
|
||||
-DTESTTRIANGLE_DYNAMIC \
|
||||
-fpic -shared \
|
||||
-I include -I . \
|
||||
-lEGL -lglfw -lGLEW \
|
||||
$(curl-config --cflags) \
|
||||
$(curl-config --libs) \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
40
src/modules/ClientModule/default.nix
Normal file
40
src/modules/ClientModule/default.nix
Normal file
@@ -0,0 +1,40 @@
|
||||
{ ... }: {
|
||||
|
||||
|
||||
perSystem = { system, pkgs, self', ... }: {
|
||||
packages.ClientModule = pkgs.stdenvNoCC.mkDerivation {
|
||||
|
||||
name = "ClientModule";
|
||||
|
||||
src = ./.;
|
||||
|
||||
nativeBuildInputs = with pkgs; [
|
||||
clang
|
||||
];
|
||||
|
||||
buildInputs = with pkgs; [
|
||||
gamenetworkingsockets
|
||||
];
|
||||
|
||||
buildPhase = ''
|
||||
clang++ \
|
||||
modules/ClientModule/*.cpp \
|
||||
-fpic -shared \
|
||||
-I include \
|
||||
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
|
||||
-lGameNetworkingSockets \
|
||||
-DCLIENTMODULE_DYNAMIC \
|
||||
-Wall \
|
||||
-o $name
|
||||
'';
|
||||
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp $name $out/bin
|
||||
'';
|
||||
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
@@ -15,9 +15,7 @@ ImguiModule::~ImguiModule() {
|
||||
if(app) {
|
||||
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
|
||||
|
||||
wm->getRenderer()->getCmdList().erase(rcmd_it);
|
||||
|
||||
#if WINDOW == 2
|
||||
#ifdef WINDOW_SDL3
|
||||
wm->removeEventFn(ecmd_it);
|
||||
#endif
|
||||
|
||||
@@ -38,10 +36,10 @@ void ImguiModule::onLoad() {
|
||||
std::abort();
|
||||
}
|
||||
|
||||
window = wm->aquireWindow();
|
||||
window = (Archimedes::WindowGLFW*) wm->aquireWindow();
|
||||
|
||||
#if RENDERER == 2
|
||||
renderer = window->getRenderer()->getRendererImpl().renderer;
|
||||
#ifdef RENDERER_SDL3
|
||||
renderer = window->getRenderer()->getRendererImpl()->renderer;
|
||||
#endif
|
||||
|
||||
IMGUI_CHECKVERSION();
|
||||
@@ -80,22 +78,7 @@ void ImguiModule::onLoad() {
|
||||
std::cout << "rendererInit failed!\n" << std::endl;
|
||||
}
|
||||
|
||||
wm->getRenderer()->getCmdList().push_back([this](){
|
||||
ImGui::Render();
|
||||
|
||||
rendererRenderDrawData();
|
||||
|
||||
if(ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
|
||||
window->getWindowImpl().restoreContext();
|
||||
}
|
||||
});
|
||||
|
||||
rcmd_it = --wm->getRenderer()->getCmdList().end()++;
|
||||
|
||||
#if WINDOW == 2
|
||||
#ifdef WINDOW_SDL3
|
||||
ecmd_it = wm->addEventFn([](Archimedes::Event* e){
|
||||
if(e->userData.type() == typeid(SDL_Event*)) {
|
||||
ImGui_ImplSDL3_ProcessEvent(std::any_cast<SDL_Event*>(e->userData));
|
||||
@@ -110,6 +93,18 @@ void ImguiModule::onLoad() {
|
||||
}
|
||||
|
||||
void ImguiModule::run() {
|
||||
|
||||
ImGui::Render();
|
||||
|
||||
rendererRenderDrawData();
|
||||
|
||||
if(ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
|
||||
ImGui::UpdatePlatformWindows();
|
||||
ImGui::RenderPlatformWindowsDefault();
|
||||
|
||||
window->getWindowImpl()->restoreContext();
|
||||
}
|
||||
|
||||
rendererNewFrame();
|
||||
windowNewFrame();
|
||||
ImGui::NewFrame();
|
||||
@@ -117,5 +112,29 @@ void ImguiModule::run() {
|
||||
|
||||
bool ImguiModule::onEvent(const Archimedes::Event &e) {
|
||||
|
||||
unsigned int type = app->getEventType(e);
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
|
||||
if(type == app->getEventType(Archimedes::KeyPressedWindowEvent())) {
|
||||
|
||||
return io.WantCaptureKeyboard;
|
||||
} else if(type == app->getEventType(Archimedes::KeyReleasedWindowEvent())) {
|
||||
|
||||
return io.WantCaptureKeyboard;
|
||||
} else if(type == app->getEventType(Archimedes::MouseButtonPressedWindowEvent())) {
|
||||
|
||||
return io.WantCaptureMouse;
|
||||
} else if(type == app->getEventType(Archimedes::MouseButtonReleasedWindowEvent())) {
|
||||
|
||||
return io.WantCaptureMouse;
|
||||
} else if(type == app->getEventType(Archimedes::ScrollWindowEvent())) {
|
||||
|
||||
return io.WantCaptureMouse;
|
||||
} else if(type == app->getEventType(Archimedes::MouseMovedWindowEvent())) {
|
||||
|
||||
return io.WantCaptureMouse;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user